Peacekeepers in Finland

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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jesperpehrson
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Peacekeepers in Finland

Post by jesperpehrson »

In our current game we are fighting a war between Finland (controlled by Germany) and USSR. This after the claim for the borderlands was denied.

We are trying to read the rules about multiple states of war to understand exactly how it works.

Now the question:
If Helsinki is defended by German units only - can the USSR attack the city?
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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Courtenay
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RE: Peacekeepers in Finland

Post by Courtenay »

Yes.

Although trying to understand the peacekeeper rules is a futile endeavor. They are intrinsically incomprehensible. [:)]
I thought I knew how to play this game....
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paulderynck
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RE: Peacekeepers in Finland

Post by paulderynck »

To simplify - If you are at war with the hex you can attack anything in the hex.

Paul
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AxelNL
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RE: Peacekeepers in Finland

Post by AxelNL »

Peacekeepers have no ZOC. They are just stand-in-the-ways.

And when you conquer they should leave, but a bug let's them stay.
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jesperpehrson
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RE: Peacekeepers in Finland

Post by jesperpehrson »

ORIGINAL: AxelNL

Peacekeepers have no ZOC. They are just stand-in-the-ways.

And when you conquer they should leave, but a bug let's them stay.

I seem to recall some situation that you could construct with Japan, putting divsions in the oil in Persia when USSR attacked and then you would keep the oil. This was long before MWIF though. Working as intended perhaps?
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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Centuur
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Location: Hoorn (NED).

RE: Peacekeepers in Finland

Post by Centuur »

ORIGINAL: jesperpehrson

ORIGINAL: AxelNL

Peacekeepers have no ZOC. They are just stand-in-the-ways.

And when you conquer they should leave, but a bug let's them stay.

I seem to recall some situation that you could construct with Japan, putting divsions in the oil in Persia when USSR attacked and then you would keep the oil. This was long before MWIF though. Working as intended perhaps?

The Japanese stay if they are at war with the USSR during conquest. If they are not at war with the USSR at that time, they are "teleported" to the closest Japanese controlled hex outside of Persia (most of the time to a Japanese controlled hex in China).
Peter
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AxelNL
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RE: Peacekeepers in Finland

Post by AxelNL »

ORIGINAL: Centuur

ORIGINAL: jesperpehrson

ORIGINAL: AxelNL

Peacekeepers have no ZOC. They are just stand-in-the-ways.

And when you conquer they should leave, but a bug let's them stay.

I seem to recall some situation that you could construct with Japan, putting divsions in the oil in Persia when USSR attacked and then you would keep the oil. This was long before MWIF though. Working as intended perhaps?

The Japanese stay if they are at war with the USSR during conquest. If they are not at war with the USSR at that time, they are "teleported" to the closest Japanese controlled hex outside of Persia (most of the time to a Japanese controlled hex in China).

When Siam is aligned they are teleported in their easternmost mountains - takes ages to get the Jap troops out.

But: there is a bug so that they stay. You need some house rule not to intervene, or ask a beta tester to help you out with the debug functionality.
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rkr1958
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RE: Peacekeepers in Finland

Post by rkr1958 »

ORIGINAL: AxelNL
or ask a beta tester to help you out with the debug functionality.
Ah, there's more than just beta testers who have debug functionality. And it's rumored that one or two of them might be developing their own set of debug utilities and controllers. [;)]
Ronnie
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AxelNL
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RE: Peacekeepers in Finland

Post by AxelNL »

ORIGINAL: rkr1958

ORIGINAL: AxelNL
or ask a beta tester to help you out with the debug functionality.
Ah, there's more than just beta testers who have debug functionality. And it's rumored that one or two of them might be developing their own set of debug utilities and controllers. [;)]

ah - I expect a call for beta testers soon?
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jesperpehrson
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RE: Peacekeepers in Finland

Post by jesperpehrson »

There are bugs in the implementations of this.
At one point a german bomber could support a hex with only finns, in another case there was a Finish hex with only germans but a german FTR could not intercept.

All in all there is a lot of confusion and I would recommend everyone to avoid this conflict.
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
Ian R
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RE: Peacekeepers in Finland

Post by Ian R »

ORIGINAL: rkr1958

ORIGINAL: AxelNL
or ask a beta tester to help you out with the debug functionality.
Ah, there's more than just beta testers who have debug functionality. And it's rumored that one or two of them might be developing their own set of debug utilities and controllers. [;)]

Well, that would be easier than searching through a txt file, making a calculation and adjusting a multidigit number.

Are you talking about a utility like SP kobhack?
"I am Alfred"
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rkr1958
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RE: Peacekeepers in Finland

Post by rkr1958 »

ORIGINAL: Ian R

ORIGINAL: rkr1958

ORIGINAL: AxelNL
or ask a beta tester to help you out with the debug functionality.
Ah, there's more than just beta testers who have debug functionality. And it's rumored that one or two of them might be developing their own set of debug utilities and controllers. [;)]

Well, that would be easier than searching through a txt file, making a calculation and adjusting a multidigit number.

Are you talking about a utility like SP kobhack?
Actually, I'm talking about one I'm building in python. I've just been pittling but should have an version with a basic (i.e., crude) interface in a week or two. Honestly, I'm in no hurry as there hasn't seemed to be much community interest in it as such. However, after posting this, I plan to go over to my thread on this and explicitly ask. [:)]
Ronnie
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