Rumania conquest bug - Hex control

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Majorball68
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Rumania conquest bug - Hex control

Post by Majorball68 »

V03.02.0.0 (May have been present in other versions) Rumania has been Conquered. During conquest phase the German Peacekeepers are relocated to Hungary. Hex control remains as German even in the USSR next turn. The USSR is unable to move land units into the German controlled Rumanian hexes. I was able to edit the save file to transfer control back to USSR as a work around. Save attached is prior to conquest.
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AxelNL
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RE: Rumania conquest bug - Hex control

Post by AxelNL »

known bug. Same happens with Jap peacekeepers in Persia.
Shannon V. OKeets
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RE: Rumania conquest bug - Hex control

Post by Shannon V. OKeets »

ORIGINAL: AxelNL

known bug. Same happens with Jap peacekeepers in Persia.
Not known to me before now.
Steve

Perfection is an elusive goal.
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Majorball68
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RE: Rumania conquest bug - Hex control

Post by Majorball68 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: AxelNL

known bug. Same happens with Jap peacekeepers in Persia.
Not known to me before now.

Probably not that common because most just give up Bessarabia :)
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AxelNL
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RE: Rumania conquest bug - Hex control

Post by AxelNL »

ORIGINAL: Shannon V. OKeets

ORIGINAL: AxelNL

known bug. Same happens with Jap peacekeepers in Persia.
Not known to me before now.

I bumped it in the Beta forum
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AxelNL
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RE: Rumania conquest bug - Hex control

Post by AxelNL »

Although that is a slightly different variant, I had twice that the peacekeepers also did not go.
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