Numbers not adding up for production

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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andyinkuwait
Posts: 139
Joined: Wed Jan 09, 2008 4:57 pm

Numbers not adding up for production

Post by andyinkuwait »

Wow. Steep learning curve !!

Anyway, these numbers don't seem to add up

Keep in mind I have a +25% bonus for adjacent ruins.

Firstly, how can a relation modifier of 16% with a scavenge bonus of 15% add up to 25% ??

Even with the other values I get totally different numbers

Examples of MY calculations

Rares should be 15 x 0.99 (prod penalty) x 1.16 (gov relation) x 1.25 (Rich Resources Rule) = 21.5 close but not there

Metals 40 x 0.99 x 1.16 x 1.15 x 1.25 = 66 definitely not there

Fuel 30 x 0.99 x 1.16 x 1.25 = 43 close but not there

Can anyone see my error?




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HansLemurson
Posts: 137
Joined: Tue Jul 28, 2020 3:38 pm

RE: Numbers not adding up for production

Post by HansLemurson »

Hmm...I can't work out the math any better than you, and I certainly can't figure out how a 16% relation bonus and a 15% scavenging bonus combine to create a 25% production bonus.
andyinkuwait
Posts: 139
Joined: Wed Jan 09, 2008 4:57 pm

RE: Numbers not adding up for production

Post by andyinkuwait »

It would work if the scavenging bonus from the leader was 7.5% and not 15% but still doesn't explain other mismatched numbers
Kalkkis
Posts: 44
Joined: Sun Sep 27, 2015 2:12 pm

RE: Numbers not adding up for production

Post by Kalkkis »

Check the "feats and bonus overview" from reports and see what your private bonus is. It's the private bonus points from Mystic temple I tell you.
andyinkuwait
Posts: 139
Joined: Wed Jan 09, 2008 4:57 pm

RE: Numbers not adding up for production

Post by andyinkuwait »

There are none for Mystic Temple
andyinkuwait
Posts: 139
Joined: Wed Jan 09, 2008 4:57 pm

RE: Numbers not adding up for production

Post by andyinkuwait »

I reported this and Vic confirmed that it should be 7.5% for the scavenge bonus and the system is not reporting correctly will fixed in update.

The rest is 'fuzziness' due to production drop and rounding issues.
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