[1.05b1] Circular resource transportation

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Malevolence
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[1.05b1] Circular resource transportation

Post by Malevolence »

Per the image, a unified minor empire on the previous turn does not use public oil in the zone to support the zone's truck station. This may imply that public resources in a zone are transported to the SHQ and then re-transported back to the zone to support public assets.

The oil field in the zone was also nationalized along with the truck station on the unification turn.

Image

Device is Windows 10 Pro 64bit, version 2004 (v19041.421), Intel i7-1065G7 1.30Ghz, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. Intel Iris Plus integrated graphics.

For reference, Game Build v 1.05-beta1; Scenario Build 1.05-beta1; Last Game Build used 1.05-beta1; Scenario Version Number #53.


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Vic
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RE: [1.05b1] Circular resource transportation

Post by Vic »

This should be a single turn hickup in your logistics. Next turn the Zone should keep the oil in reserve instead of sending it to SHQ.
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Malevolence
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RE: [1.05b1] Circular resource transportation

Post by Malevolence »

ORIGINAL: Vic

This should be a single turn hickup in your logistics. Next turn the Zone should keep the oil in reserve instead of sending it to SHQ.

It lasted until the logistic points from the SHQ reached the zone's city.
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Malevolence
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RE: [1.05b1] Circular resource transportation

Post by Malevolence »

See New Logistics Network - How to get it going?.

Apparently not a bug, but this another consequence of not consistently modeling both the player's game world and AI's world. A cautionary tale.
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