Zone population and living arrangements

Moderator: Vic

Post Reply
User avatar
Chris0War
Posts: 84
Joined: Sun Oct 18, 2020 9:17 pm

Zone population and living arrangements

Post by Chris0War »

In the first game i tried i accidently tried to create a new city ( zone ) by selecting a hex and use the colonization order to go live on that hex, the result was not a city but there did appear some housing signaling a village or something.

Is this is any way implemented that, for example you would like to create such a nice nameless village next to a spot where 5 to 10000 people are at work in mines for example or truck stations or is this a maybe future implementation of a more developed zoning tool ?
Yes of course we can spend money to keep the populace happy
User avatar
Nachtjager
Posts: 71
Joined: Fri Mar 02, 2018 4:17 am

RE: Zone population and living arrangements

Post by Nachtjager »

Have you tried pressing the "create new zone" button?
User avatar
Chris0War
Posts: 84
Joined: Sun Oct 18, 2020 9:17 pm

RE: Zone population and living arrangements

Post by Chris0War »

ORIGINAL: Nachtjager

Have you tried pressing the "create new zone" button?

Yes i tried that, several tries before i discovered that the zone also required an asset,

then i created a whole plan to build a truckhub, farm and preferably a mine or scavenge operation before i decided on creating a zone

After some more time i discovered that inhabitants would only benefit from the farm if emergency food was turned on so i decided to skip the farm only to apply that one again some time later after discovering how much strain a little bit of food could have on the logistical network

After that i found out that a lot of people recommended to build a city always next to some resources which still is not completely understood by me

I can understand how this will benefit a growing city but still, most of the time in the beginning you need all of the resources your self, not to mention the fact that all those people will eventually return in search of a new job when the resource is finished, still with ample mining possibilities i guess it can't hurt and certainly if you managed to hit some sort of equilibrium
Yes of course we can spend money to keep the populace happy
boomboomf22
Posts: 38
Joined: Wed Nov 29, 2017 8:00 pm

RE: Zone population and living arrangements

Post by boomboomf22 »

The reason people recommend putting new cities near resources is because one of the main reasons to build a new city is to reduce administrative strain of potentially exploiting said resources.
Post Reply

Return to “War Room”