Overruns

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mroyer
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Joined: Sun Mar 06, 2016 12:27 pm

Overruns

Post by mroyer »


If I'm not mistaken, AP of attacking units is exhausted even if combat ends before round 10.

Suggestion: Instead, attacking units get a pro-rated remainder of AP when combat ends early.

This would allow overwhelming forces to brush aside and overrun weak defenders and continue moving in a truer simulation of blitzkrieg tactics.

-Mark R.
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Clux
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Location: Mexico

RE: Overruns

Post by Clux »

ORIGINAL: mroyer


If I'm not mistaken, AP of attacking units is exhausted even if combat ends before round 10.

Suggestion: Instead, attacking units get a pro-rated remainder of AP when combat ends early.

This would allow overwhelming forces to brush aside and overrun weak defenders and continue moving in a truer simulation of blitzkrieg tactics.

-Mark R.

There is a reason of why you should use motorized or mechanized battalions, they keep a portion of their AP if they win combat, but I agree than it should be explained better
Amateurs talk about strategy. Professionals talk about logistics!
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mroyer
Posts: 1265
Joined: Sun Mar 06, 2016 12:27 pm

RE: Overruns

Post by mroyer »

There is a reason of why you should use motorized or mechanized battalions, they keep a portion of their AP if they win combat, but I agree than it should be explained better

Really? I was completely unaware of this.
I will explore. Thanks for pointing it out.
-Mark R.
Falke
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Joined: Fri Aug 13, 2004 10:11 am

RE: Overruns

Post by Falke »

ORIGINAL: Clux

There is a reason of why you should use motorized or mechanized battalions, they keep a portion of their AP if they win combat, but I agree than it should be explained better

This applies to all Units, but generally Foot will not have enough AP left to move an extra hex
DTurtle
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Joined: Mon Apr 26, 2010 6:05 pm

RE: Overruns

Post by DTurtle »

At the end of combat, units lose about 50 AP. Moving into the conquered hex is free, but you need at least 30AP to attack a hex. So if your units have enough AP, and they defeat the enemy quickly enough, you can attack again. Rush and Blitzkrieg are very useful for this.
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