Question on ship and pilot exp. levels, are they hard coded?

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Cavalry Corp
Posts: 4308
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Question on ship and pilot exp. levels, are they hard coded?

Post by Cavalry Corp »

SHIP EXP

Are ship experience levels hard coded?

I see in the editor that you can edit the values, or modify them from what I assume are otherwise the default values. For instance in my mod, want to show the French submarines had a rather poor record and generally performed fairly badly in World War 2. So I wanted to reflect that in downgrading slightly the exp. levels as they start in my mod. Also gives Japan more time to prepare.

Does anybody know what the standard values are for say each nation?
When the game starts are values given a random level within a range based on the numbers you enter?

PILOTS

It seems for certain but when you give the experience to air crews that day appear on the map with a range based around typical figure you have given, say 70, you get some Pilots less, some pilots more. Are these values then preset and will appear the same in every game( become hard coded) once you pre set them or just random chances the game opens the first turn?


Cav
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PaxMondo
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RE: Question on ship and pilot exp. levels, are they hard coded?

Post by PaxMondo »

There is a table in the editor manual that gives you defaults by year and nation.
Pax
Cavalry Corp
Posts: 4308
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: Question on ship and pilot exp. levels, are they hard coded?

Post by Cavalry Corp »

Editor manual - well no wonder it took me a while - never seen :)


Sorry I realise I have seen it - just forgot the tables were in there.
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