https://manyone88.itch.io/



https://manyone88.itch.io/blitz-hexchit ... ing-engine
Moderator: maddog986

ORIGINAL: mainsworthy
- Is it possible to have a map larger than 17 x 10 hexagons? No, but you can stack 8 chits in a hex, I started out with this and it became to difficult to alter later
ORIGINAL: pzgndr
ORIGINAL: mainsworthy
- Is it possible to have a map larger than 17 x 10 hexagons? No, but you can stack 8 chits in a hex, I started out with this and it became to difficult to alter later
I assume you are the author and code developer for this project? I like the idea of a wargame engine that allows folks to create hexagon maps, define terrain effects and combat results, set orders of battle, etc. And your game allows unit stacking (+1). What are the long-range plans to expand the map beyond the 17x10 limit?
I have long been advocating for someone to develop simple wargames for adaptations of classic Avalon Hill boardgames like Afrika Korps, Russian Campaign, etc. Or develop a wargame engine for others to use to do this. Blitz has potential. [&o]
ORIGINAL: demyansk
It’s good to see stuff like this, keep up the good work



