Do You What To Decide: Plan Z?

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Robert24
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Joined: Fri Jul 26, 2013 2:17 am

Do You What To Decide: Plan Z?

Post by Robert24 »

Good Day,

Germany had a plan to expand her Navy in the late 1930’s so that they could challenge the UK. For various reasons, timing, cost, etc., this plan was cancelled.

Would adding a Decision Event for the German player to make the decision to increase the size of the German Navy be desirable?

-Robert
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Elessar2
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Joined: Wed Nov 30, 2016 12:35 am

RE: Do You What To Decide: Plan Z?

Post by Elessar2 »

If I ever finish my 20k Euro map that will be in there from the start, very first turn.
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Robert24
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RE: Do You What To Decide: Plan Z?

Post by Robert24 »

If I ever finish my 20k Euro map
Yes, I know that feeling.
I have a small number of mods I just never seem to finish.
I have made a decision to work on one at a time and publish when they are 75% complete - no perfection.

Good to read you are working on a 20k Euro map.

The one I am working on now is What-If. Using the global map I'll have Japan attach USSR in 1939. Maybe I should include Plan Z in it.
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Robert24
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RE: Do You What To Decide: Plan Z?

Post by Robert24 »

Here is my outline:

DE 640

A yes will deploy 4 battleship, 2 battlecruiser, 2 aircraft carrier, 3 heavy cruiser, 1 light cruiser and 2 destroyer units in 1942 through 1944.

A no will allow a DE to complete the Graf Zeppelin carrier.

Editor.
Production Queue, No change.
Script Change: DE 618 (Graf Zeppelin) to Link to DE 640 NO
Unit Build: Increase BB by 4, BC by 2, CV by 2, CVE by 1, CA by 3, DD by 2, CL by 2 (see names below, some speculation)

Names and Arrival Dates.
BB: Hindenburg 4/42, der GroBe 6/42, Hutten 5/43, Berlichingen 4/44 (name speculation - Prussian generals and Teutonic knights)
BC: Wartenburg 12/42, Bassenheim 6/43 (name speculation - Prussian generals and Teutonic knights)
CV: Graff Zepplin 1/42, Strasser 11/42, Mathy, Eckener, Pruss (name speculation - naval aviation commanders)
CVE: Europa, Jada, Elbe, Weser
CA: von Moltke 3/42, Karl 4/43, Prince Adalbert 5/44, Hipper, Scheer, Blucher, Seydlitz (name speculation - Prussian generals)
CL: Baden 1/43, Leipzig, Nürnberg, Königsberg
DD: Z41 12/42, Z61 8/43

Linked DEs.
Option to convert BC and BB to CV.
DE 641, 642
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Elessar2
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RE: Do You What To Decide: Plan Z?

Post by Elessar2 »

What's the per-turn cost?
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Robert24
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RE: Do You What To Decide: Plan Z?

Post by Robert24 »

I am thinking 4,500 MPPs (250 MPPs for 18 turns).

A couple of other aspects;
The DE is offered when Poland surrenders in 1939, and the first unit does not arrive till 1942.
This locks in the payment for a considerable period of time before the first unit arrives.
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Elessar2
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RE: Do You What To Decide: Plan Z?

Post by Elessar2 »

For playability's sake I'd probably have some of the ships start arriving in 1941. Oftentimes it's obvious who is going to win by 1942, and if the German player was waiting for those ships to pull a Sealion he'd have to brave the USN as well as the RN.
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Robert24
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RE: Do You What To Decide: Plan Z?

Post by Robert24 »

DECISION SCRIPT

{
#NAME= DE 640 - Germany: Continue with Plan Z? (AI - 10% Yes)
#POPUP=
#MESSAGE= %N%NAlthough Plan Z was approved earlier in the year, it is prudent to review the decision in light of the war's immediate requirements. Were we to proceed with Plan Z we could expect to commission and launch additional battleships, aircraft carriers, and numerous supporting cruisers and destroyers between 1942 and 1944, but at a significant cost.%N%NShould we continue with Plan Z?%N%NA YES will deploy 4 battleship, 2 battle cruiser, 2 aircraft carrier, 3 heavy cruiser, 1 light cruiser and 2 destroyer units at a cost of 4,500 MPPs (250 MPPs for the next 18 turns).%N%NA NO will allow a DE to complete the Graf Zeppelin carrier.
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
;Set decision value
#DECISION= 640
#MPP_UPDOWN= -250
#MPP_TURNS= 18
#MPP_TEXT= Plan Z
#NOTES= %N%NPlan Z was the German plan to increase the size of their navy so it could challenge the UK's Royal Navy. Approved by Adolf Hitler in early 1939, the plan called for a fleet of ten battleships, four aircraft carriers and supplemented with numerous long-range cruisers that would attack British shipping. When World War II broke out in September 1939, almost no work had been done on the new ships ordered under Plan Z. The need to shift manufacturing capacity to more pressing requirements forced the Germans to abandon the construction program.%N%NSaying yes to this decision is expensive and locks in the payment of 250 MPPs each turn, for the next 18 turns; so knowing how Germany will be played in the game is important to making this decision.
#NOTES_POSITION=
;Set AI acceptance %
#AI_RESPONSE= 10
#AI_RESPONSE_POPUP=
#DATE= 1939/09/02
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
;Set Alignment Position (Berlin):
#ALIGNMENT_POSITION= 101,36 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
;1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
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