DxWnd and WITP-AE

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Reg
Posts: 2793
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

DxWnd and WITP-AE

Post by Reg »


I have managed to get WITP-AE to run under DXWnd but my question is whether it is worth the effort?

You can use the modal window style (without borders) to get a full screen effect and it 'seemed' to run faster but there isn't much there to justify the additional effort.

However the biggest change I noticed was that with DxWnd you can successfully span WITP-AE windows across multiple monitors which is a big change as full screen and graphics in standard game window will normally only update on the default screen (Main Display).

I suppose this can used as a poor man's 4k screen if you can span multiple monitors.

Has anyone out there got any opinions??


Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
User avatar
Reg
Posts: 2793
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: DxWnd and WITP-AE

Post by Reg »


I had a bit more of a play around and DxWnd was measured as no quicker than running WITP-AE in a standard window but I didn't have to worry about which was my default screen (Main Display).

Probably worth it for that feature alone as my default display is a laptop screen and not as high a resolution as my external monitor. [:)]


Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Post Reply

Return to “Tech Support”