Militia generation report

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Maerchen
Posts: 348
Joined: Tue Jun 16, 2020 3:05 pm
Location: Germany

Militia generation report

Post by Maerchen »

Is there one?

I often stumble over good rifle milita that is just sitting out in the nowhere, probably for months. Eating my food, drinkin my beer. I hates that.

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Militia generation report

Post by zgrssd »

You can cycle through all your units with 8 and 9. 0 puts them on guard mode, taking the out of circulation.
Maerchen
Posts: 348
Joined: Tue Jun 16, 2020 3:05 pm
Location: Germany

RE: Militia generation report

Post by Maerchen »

Thanks, that is is a solution, but none I really like.

I play often via Unification and get dozends of militia units. And I move them. I rarely '0' units.

I think the newly generated ones showing in some sort of vid or report: "Schneckenstein joined the national effort and sent 900 militia recruits to service" would be nice.

Hard data. Vic gives us so much information, but the important one is always buried.
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
Daza99
Posts: 333
Joined: Tue Aug 01, 2017 7:02 pm

RE: Militia generation report

Post by Daza99 »

Yes this would be handy info and also when and which militia units got reinforced after numbers dropped from casualties etc.
Maerchen
Posts: 348
Joined: Tue Jun 16, 2020 3:05 pm
Location: Germany

RE: Militia generation report

Post by Maerchen »

And as a side note, I am not able to reinforce my troops after unifying two minors in one turn. SHQ says 0/385 units reinforced.

Do the militia units stress the SHQ?
The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Militia generation report

Post by zgrssd »

ORIGINAL: Maerchen

And as a side note, I am not able to reinforce my troops after unifying two minors in one turn. SHQ says 0/385 units reinforced.

Do the militia units stress the SHQ?
You do not produce replacements for Militia Forces. Replacements are spawned by the Militia in the city.
You are reimbursed for any Food, Fuel or Ammo that Militia uses.

However you do still have to move the supplies and replacements to the units using your Logistics network, so it at least costs you that part
KarisFraMauro
Posts: 113
Joined: Wed Dec 02, 2020 9:36 pm

RE: Militia generation report

Post by KarisFraMauro »

Hmm, my militia level keeps dropping to zero and I presume that's the reason my militia never seems to get reinforcements...
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