Air Transfer

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

Post Reply
actrade
Posts: 494
Joined: Fri Nov 03, 2006 7:20 pm

Air Transfer

Post by actrade »

Doing the Italy campaign again except this time I'm moving my own squadrons when/if necessary. I understand the mechanics of how to move them and understand why, but what I'm having a hard time with is figuring out how many I can move and still balance supply with my ground troops. I know base size limits and such, but how do I figure out how many I can move and still keep good supply. I know you can assign priority to each base to push supply higher. Basically, I'm looking for a step by step example of what you are looking at when determining how many planes to move. Thanks in advance.
User avatar
loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Air Transfer

Post by loki100 »

good question [8D]

to which there is no simple answer as it really 'depends'.

I'm assuming you are playing the Allies then you have no global supply problem its all about getting it to a location. So essentially keep the longer ranged stuff off the Italian mainland, use N Africa to bomb Sicily, Sicily/Sardinia/Corsica to bomb the mainland. Allied fighters on Corsica can easily cover around Rome.

your constraints are port capacity - which solves itself fairly quickly and moving stuff from the ports to the front lines (which remains an enduring problems), so you can bring fighters/tac bombers to around a port pretty soon after you have taken it.

In the main, I've not noticed any big problem in this regard and that is playing the 1943 GC and bringing ahistorical volume of air cover over from the UK.
actrade
Posts: 494
Joined: Fri Nov 03, 2006 7:20 pm

RE: Air Transfer

Post by actrade »

Ok cool. Maybe I was making something out of nothing...sounds pretty straightforward as long as you don't try and move every squadron at once. I was moving my TAC stuff first, SAC last. Thanks.
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Air Transfer

Post by cfulbright »

To expand on Loki's comments, the key thing is to prepare the base at least a turn before you move air groups to it. This involves:

1. Set Supply Priority to 4
2. Set TOE to 100%

Then the next turn make sure Supply, Ammo, Fuel, and Support flowed to it. You might want/need to move a single air group to the air base to get the flow going. If so, do that the first turn and then the next turn check status of the air base.

Cary
actrade
Posts: 494
Joined: Fri Nov 03, 2006 7:20 pm

RE: Air Transfer

Post by actrade »

Excellent suggestion.
actrade
Posts: 494
Joined: Fri Nov 03, 2006 7:20 pm

RE: Air Transfer

Post by actrade »

One more question. Does it make any difference if you move say a malta air command squadron to a tac or sac base? Are there any advantages or disadvantages? Right now, I'm moving to bases where there is space, not taking into account what mix of aircraft are there. I am making a point to keep my troop carrier planes relatively close together.
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Air Transfer

Post by cfulbright »

In early versions of the game there was a penalty to basing an air group at an air base under the control of another AHQ, but that went away a long time ago.

Cary
actrade
Posts: 494
Joined: Fri Nov 03, 2006 7:20 pm

RE: Air Transfer

Post by actrade »

Ok thanks again and Merry Christmas!
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Air Transfer

Post by cfulbright »

Merry Christmas to you, and a better new year!

Cary
User avatar
Laits
Posts: 144
Joined: Fri Nov 01, 2019 4:51 pm

RE: Air Transfer

Post by Laits »

ORIGINAL: cfulbright

To expand on Loki's comments, the key thing is to prepare the base at least a turn before you move air groups to it. This involves:

1. Set Supply Priority to 4
2. Set TOE to 100%

Then the next turn make sure Supply, Ammo, Fuel, and Support flowed to it. You might want/need to move a single air group to the air base to get the flow going. If so, do that the first turn and then the next turn check status of the air base.

Cary

I agree. If I can give you my two cents, I would suggest to move the air groups gradually.
First (turn 1), set air base TOE at 100% + supply priority at 4.
Then (turn 2), move your low morale air groups. They will rest in the new air base while more supplies arrive. This will allow you to conduct air missions from the former air base with available air groups.
Finally (turn 3), move the rest of your air groups and conduct air missions with the groups that rested on turn 2.

I use this tactic to keep the momentum of air missions and to avoid supply shortage in the new air base.
More majorum
Post Reply

Return to “Gary Grigsby's War in the West”