Difference between Tactial and Strategic Air Day?

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Novaliz
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Difference between Tactial and Strategic Air Day?

Post by Novaliz »

What is the difference between Tactial and Strategic Air Day? For example when setting all none in the Strategic Air Day, will the Tactical Air Force have more planes for doing its operations?
cfulbright
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RE: Difference between Tactial and Strategic Air Day?

Post by cfulbright »

Not sure what you mean by "Tactical and Strategic Air Day". Are you talking about the Tactical Air Force and the Strategic Air Forces in the 1943 scenarios? Are you looking at the Air Doctines screen, or something else?

Cary
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Novaliz
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RE: Difference between Tactial and Strategic Air Day?

Post by Novaliz »

ORIGINAL: cfulbright

Not sure what you mean by "Tactical and Strategic Air Day". Are you talking about the Tactical Air Force and the Strategic Air Forces in the 1943 scenarios? Are you looking at the Air Doctines screen, or something else?

Cary

Yes, I am talking about the Tactical Air Force and the Strategic Air Forces in the 1943 scenarios especially when looking at the Air Doctrine screen. I am a WitE player and new to this air system and i wonder if both are independent groups.
cfulbright
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Joined: Tue May 06, 2003 11:12 pm

RE: Difference between Tactial and Strategic Air Day?

Post by cfulbright »

OK, got it. I played WitE years ago, but there was very little to the air game compared to WitW.

Some of the many important differences
1. Air groups are assigned to air headquarters (AHQ's)
2. You create Air Directives for each AHQ. The number of active Air Directives will depend on the Air and Admin ratings of the commander of each AHQ
3. Only air groups assigned to a particular AHQ can be assigned to or fly in one of its Air Directives
4. You can reassign most air groups from one AHQ to another (Naval-only air groups aren't supposed to be reassignable but there's a workaround)
5. You can give control of the air war to the AI or you can manage it at various levels of complexity:
- which air groups to which directives
- how many days of the week each air directive flies
- day or night?
- Friendly or Enemy air turn or both?
- loadout by each air group
- altitude
- up to four waypoints on the path to the target to avoid flak (like Bombing the Reich)
- and more that don't come to mind immediately


So the answer to your original question is in #3 above.

Cary
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Novaliz
Posts: 265
Joined: Sun Jul 22, 2007 1:16 pm

RE: Difference between Tactial and Strategic Air Day?

Post by Novaliz »

ORIGINAL: cfulbright

OK, got it. I played WitE years ago, but there was very little to the air game compared to WitW.

Some of the many important differences
1. Air groups are assigned to air headquarters (AHQ's)
2. You create Air Directives for each AHQ. The number of active Air Directives will depend on the Air and Admin ratings of the commander of each AHQ
3. Only air groups assigned to a particular AHQ can be assigned to or fly in one of its Air Directives
4. You can reassign most air groups from one AHQ to another (Naval-only air groups aren't supposed to be reassignable but there's a workaround)
5. You can give control of the air war to the AI or you can manage it at various levels of complexity:
- which air groups to which directives
- how many days of the week each air directive flies
- day or night?
- Friendly or Enemy air turn or both?
- loadout by each air group
- altitude
- up to four waypoints on the path to the target to avoid flak (like Bombing the Reich)
- and more that don't come to mind immediately


So the answer to your original question is in #3 above.

Cary

That helped a lot. Thank you!
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