LSA Repair vehicle - it works (version 6.00.02)

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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davidss
Posts: 377
Joined: Thu Dec 10, 2009 5:24 am

LSA Repair vehicle - it works (version 6.00.02)

Post by davidss »

I'm writing to confirm the repair vehicle feature in LSA mod GJS 9.4 does work using the latest Matrix patch version 6.00.02

For example:
Recently playing the "Breakout" Operation in LSA GJS 9.4 ... and can confirm 100 percent for sure that the Vehicle repair feature does work.

During a battle ... I had a Tiger II immobilized on a road by a 17 pdr ATG. The Tiger II and 17 pdr exchanged a few more rounds each, but the Tiger II prevailed ... knocking out the 17 pdr.
Over the course of the same, above mentioned, battle ... I also had a Tiger I immobilized while "Moving" through a treed area.

Looking at this Battle Group next turn ... the Tiger II was repaired and came back, but the Tiger I didn't get repaired and was removed from the Force Pool.

Note to Matrix:
In my opinion, the repair vehicle feature is a very interesting part of the game. Please leave it in LSA, going forward ... if there is ever another patch.

Thanks again :)
aka GameRat
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