[1.07.01 Steam] Readiness combat modifier wrong

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Kaspar
Posts: 59
Joined: Sun Jun 21, 2020 9:42 am

[1.07.01 Steam] Readiness combat modifier wrong

Post by Kaspar »

The 3rd light armor batallion is at 100 readiness. Despite this, it has a low readiness modifier in the attack planner.
Interestingly, the size of the modifier changes if I select a different hex for this unit to attack.

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zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.07.01 Steam] Readiness combat modifier wrong

Post by zgrssd »

Movement does cost readiness.
30 Readiness for all full 100 AP moved. It is only 10 Readiness/100 AP for Tanks and Vehicles.

Maybe it is calculating off the readiness you would have after spending AP to move into that terrain?
After a sucessfull attack, you always can move into the square, even at 0 AP. Indicating it was paid ahead of time.
And if it is terrain based, it would explain why the value is different for different hexes.
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