Autoplay Free Unit cards option

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OrnluWolfjarl
Posts: 340
Joined: Fri Oct 20, 2017 8:36 pm

Autoplay Free Unit cards option

Post by OrnluWolfjarl »

Would it be feasible to have free cards be played automatically at the end of a turn?

For example, I get free unit cards from my cults, and it's almost always a no-brainer that I want to play them, but it's a lot of unnecessary micromanagement. Particularly as the armed forces get more and more. I don't really see a real reason to leave these attachments as cards dependent entirely on player control. Every game I inevitably either end up going through my OOB playing one of each cards on as many units as I can in order of appearance, or I just let them stockpile endlessly.

It would be nice if these free unit cards were played automatically.

One idea would be to have the attachments appear by chance in the unit, like they do for Ideology-related attachments. The player will probably always want these attachments to be added to experienced and battle-relevant units, so the algorithm that decided where they are added could account for unit XP and type of troops (regular vs militia).

Another idea (more complicated) is to still generate the cards, but allow the player to set an entire OHQ formation to receive them and have them distributed equally. For example, the Unit Admin window could include some sort of sliders or check-boxes and have the player choose something in the effect of "I want 1 of each Cult-type attachment in every unit of the formation".

A third option (somewhat easy probably with the new scrap system) would be to allow the player to scrap 5 of the same cards and immediately form a new card that plays 5 Units on a whole formation, distributing them in all the units. That would make things a lot less tedious.
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newageofpower
Posts: 291
Joined: Thu Dec 03, 2020 3:09 pm

RE: Autoplay Free Unit cards option

Post by newageofpower »

I believe there are a limited number of unit feats available, and I wouldn't want to waste something like "anima cult" on a heavy tank subunit when it could have antirav lifters or one of the readiness pumping feats instead.

But as a toggleable option, I support this.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Autoplay Free Unit cards option

Post by zgrssd »

ORIGINAL: newageofpower

I believe there are a limited number of unit feats available, and I wouldn't want to waste something like "anima cult" on a heavy tank subunit when it could have antirav lifters or one of the readiness pumping feats instead.

But as a toggleable option, I support this.
Each Unit can have one unit feat per subunit in it.
That is limiting if you got any GR gear, but the 1000 man or 100 tank Brigade (10 subunits) can get 10.

After I realized that, I started focussing my cultists a bit more.
FalconSMG1
Posts: 7
Joined: Tue Jun 09, 2020 10:38 pm

RE: Autoplay Free Unit cards option

Post by FalconSMG1 »

I agree. a quick way to apply the free unit feats to the whole OHQ would save an enormous amount of time.
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