Thanks for the feedbacks.
ORIGINAL: KLAB
-Is DEFCON state going to rigidly direct if you can go intermittent or not?
-Plus will it be applicable to LIDAR?
-will they be LUA'able?
-For instance yes, but a custom tab is being made
-It applies to all active radars
-As soon as we are all satisfied with this feature it will be Lua binded
-The choice of 'DEFCON' as a term is somewhat unfortunate as it has major linkages to global Cold War status. It is workable but could cause confusion.
-I get that point, as a non-native speaker I tend to use odd vocabulary, especially in highly contextualized situations.
Feel free to suggest a more common term.
Will this be applied to other emitters or just radars? I'm thinking OECM, active sonars etc
-It includes anything that radiates EM . Excluding torchlights which are not implemented.
It would be fantastic if this could work as a group control setting: i.e.:
--You have 5 area surveillance radars covering an area
--You group them and apply some form of this setting
--The 5 radars would act randomly but coordinated - so at least one would always be on and when that one randomly turned off, another in the group would pop on etc.
-This is a possibility since group's sensory system can be managed/saved.
I suppose it will require us to go back and adjust old scenarios but that will be a great improvement.
-It is compatible with older saves/scenario
Emission is the time it is actually ACTIVE?
Interval + Interval Random is the OFF time?
What is SLEEP mode in relation to those two?
In the above example the radar is ACTIVE for 30 seconds and off for some random time between 0 and 60 seconds?
-yes
-yes
-No direct relation :
"Wake when detecting threat toggle :
-> Defines if the radar that still detects anything else than friendly contacts will stay alert.
If the vicinity stays silent from any non-friendlies for the defined time in "Time before going back to sleep mode" textbox, it will go back to its normal intermittent business.
"
How quickly can some of these large surveillance radars cycle on-and-off? It would be interesting to have a minimum interval depending on platform or era. I imagine a modern solid state radar could cycle much more quickly than a magnetron style emitter.
-Interesting, I bet OODA could do the job, that is not directly related to the intermittent behavior though.
That's neat but that's not how that works. There isn't any random variation.
I'd define emission intervals and durations by minutes, not seconds. Otherwise you're going to end up getting some pretty big numbers in there. At sea, EMCON instructions might be stated as something like "10 of the last 15 minutes," or whatever.
It's also different for land based systems versus ships. On land there's a kill chain, where the EW/GCI radars hand tracks off to lower echelon radars which eventually hand them over to missile batteries themselves where the acquisition and tracking radars light up. Depending on what's going on, you might get no warning until the tracking radar lights up. Ground observers are still an important part of this process in many parts of the world as well.
Thank you, that will give precious insights.
So there is definitively no (significant) precedent of tactic involving randomness in order to deceive the opponent?
Within the game simulation, I can see the benefit of such behaviour, so is it due to any technical limitations, lack of adaptation in real-life doctrine or simply practical ineffectiveness of such tactic?