On extra SHQ's

Moderator: Vic

Post Reply
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

On extra SHQ's

Post by zgrssd »

I thought about adding additional SHQ's and had a few realisations. One of them:

Two uses - but only one is usefull
There are two uses for as SHQ - but it seems like we only take them for one of those uses.

The two uses are:
1. Military Purpose. That we have a different place to Spawn Reinforcements, a seperate SHQ Commander based Command structure, etc.
2. As a new Economic/Troop Supply center, that limits how far some goods have to travel

The thing is:
I never use it for that 1st purpose!
I have not heard someone choosing a 2nd SHQ for that 1st purpose! It was forced onto people.
The only time I heard people even using it for the 1st purposes, was if the 1st SHQ was physically prevented from sending troops there (disconnected Road Network).

At the same time, this 1st purpose is one big reason I avoid getting additional SHQ's. It is just too easy to spawn Reinforcements in the wrong SHQ, have units assigned to the wrong SHQ, have the resources in the wrong SHQ - where they will do no good.

My best idea is to add a new thing - the Economic HQ. A EHQ would be subservient to a SHQ. And a SHQ would also act as a EHQ. It would be used as local center for gathering metals and similar resources that need to be transfered.
The EHQ would get all the Storage from their Zones, but would hand off most of it to the SHQ - only keeping maybe half.
User avatar
BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: On extra SHQ's

Post by BlueTemplar »

This last one reminds me : what do you think of the suggestion for brand new players to use one SHQ per zone to be able to have an easier time to understand the game ?
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: On extra SHQ's

Post by zgrssd »

ORIGINAL: BlueTemplar

This last one reminds me : what do you think of the suggestion for brand new players to use one SHQ per zone to be able to have an easier time to understand the game ?
I never heard of this idea before. At the current implementation it would not help, given that they would have to manually transfer everything between the SHQ's.

My standing advise is still to build a 2nd SHQ "never".
And that the empire can grow to fractured for one SHQ, but never to big.
User avatar
BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: On extra SHQ's

Post by BlueTemplar »

Yeah, my point is that at a low level of understanding (especially for logistics !), manually might be better than being confused as to what the game is doing automatically ?
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: On extra SHQ's

Post by zgrssd »

ORIGINAL: BlueTemplar

Yeah, my point is that at a low level of understanding (especially for logistics !), manually might be better than being confused as to what the game is doing automatically ?
The full economic system is to complex to manual without any automation.
Maybe if this was limited to building materials - Metal, IP, Machines, Rare Metals?

Projects that need those resources are inherently started by the player and it would be a good teacher about how the Economics System works (Delivery, Consumption, then Production).
Post Reply

Return to “Suggestions and Feedback”