Torpedo land base device

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traskott
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Torpedo land base device

Post by traskott »

Hello

I'm trying to recreat land base torpedos in base forces LCU, Blucher Style, if u know what I mean.

I added manually the same device torpedos, from ships onto a test naval base LCU but looks like it doesn't work at all.

Should be added as a "naval gun"? Any thoughts?

Thanks in advance.
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btd64
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RE: Torpedo land base device

Post by btd64 »

ORIGINAL: traskott

Hello

I'm trying to recreat land base torpedos in base forces LCU, Blucher Style, if u know what I mean.

I added manually the same device torpedos, from ships onto a test naval base LCU but looks like it doesn't work at all.

Should be added as a "naval gun"? Any thoughts?

Thanks in advance.


I would think that you want to use the device from a naval HQ....GP
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traskott
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RE: Torpedo land base device

Post by traskott »

Sorry, I don't understand the answer [:o]
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btd64
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RE: Torpedo land base device

Post by btd64 »

In a Naval HQ, or most of them, you can set torpedoes which are generated from supply. So I think there's a device that can be added to a BaseForce LCU that will allow you to build torpedoes in a BaseForce....GP
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RE: Torpedo land base device

Post by btd64 »

If I understood your question correctly....GP
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Evoken
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RE: Torpedo land base device

Post by Evoken »

ORIGINAL: btd64

If I understood your question correctly....GP
He is asking if its possible to add torpedos to coastal defense units , i havent tried if you can add it as torpedo but you can add it as naval gun for sure. Question is , is it gonna be balanced ? It might be too strong since there is no ammo for land based coastal gun units. Maybe if you give it really short range , would cover the port from invasions
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PaxMondo
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RE: Torpedo land base device

Post by PaxMondo »

I don't believe that torps will fire from a CD unit if that is what you are trying to do. There is no routine to make that action that I am aware of.
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RE: Torpedo land base device

Post by RangerJoe »

An individual might be able to make a zero speed, no endurance vessel to fire the torpedoes but it still might be able to move. It would move very slowly if it does move and rack up system damage as well when it moves.
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traskott
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RE: Torpedo land base device

Post by traskott »

That was exactly my thought...

Well... May be in WitP2
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PaxMondo
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RE: Torpedo land base device

Post by PaxMondo »

ORIGINAL: RangerJoe

An individual might be able to make a zero speed, no endurance vessel to fire the torpedoes but it still might be able to move. It would move very slowly if it does move and rack up system damage as well when it moves.
Maybe, but that's not an LCU.

I don't think there is anyway to have a torp work on an LCU, I just don't think there is any code to support it.
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Alfred
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RE: Torpedo land base device

Post by Alfred »

LCUs with torpedoes is a very bad idea in AE.  The devs quite deliberately decided to limit where torpedoes could be found.
 
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Mock726
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RE: Torpedo land base device

Post by Mock726 »

I think a good approximation might be a ship unit that cannot move and is torpedo armed. Assuming you are trying to recreate what happened to Blucher that would work, unit never moves from where it starts. Just call the ship the USS (or HMS) Immoveable. This of course would not work if you want the LCU to move about and fire torpedoes wherever it happens to be at the time.
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RE: Torpedo land base device

Post by Alfred »

Using a ship platform is not that much better. There are several issues with it, most directly visible but some only indirectly with their unintended consequences.

Without going into all the issues, some are that you can't make a ship permanently stationary. Nor will it stay afloat for long if it's endurance level is down to zero. You are also going to be probably very frustrated when it comes to rearming.

The game doesn't have the balloon bombs to set CONUS forests on fire. Nor is napalm in the game. Neither is limpet mines. To mention only a few things. There are limits as to what can be accommodated by the game engine.

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RE: Torpedo land base device

Post by mind_messing »

If you're deadset on doing it, create a mine device and place a handful at the base. Anything else will just break something in the game.
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RE: Torpedo land base device

Post by Andy Mac »

If you must do it add it as a CD Gun device just call it Torpedo

Thats what I did in downfall for Shin'yo Suicide Boats these had ultra low range and untlra low hit% but it did work

Be really carefull as they will have unlimited ammo and if you stack too many even a small hit% can be devastating
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RE: Torpedo land base device

Post by RangerJoe »

ORIGINAL: Andy Mac

If you must do it add it as a CD Gun device just call it Torpedo

Thats what I did in downfall for Shin'yo Suicide Boats these had ultra low range and untlra low hit% but it did work

Be really carefull as they will have unlimited ammo and if you stack too many even a small hit% can be devastating

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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PaxMondo
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RE: Torpedo land base device

Post by PaxMondo »

ORIGINAL: Andy Mac

If you must do it add it as a CD Gun device just call it Torpedo

Thats what I did in downfall for Shin'yo Suicide Boats these had ultra low range and untlra low hit% but it did work

Be really carefull as they will have unlimited ammo and if you stack too many even a small hit% can be devastating
Just remember, you call it a torpedo, but it wonn't hit like one. It is a gun.

These Shin'yo boats are effective, but they were suicide boats, not torps hitting below the waterline. The CD gun analogy is quite effective, and fairly accurate. What's the difference between a suicide boat and a large bore gun shooting direct fire? Not much.

But a large bore gun is not a torpedo, so don't expect much float damage.
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