change victory conditions?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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misterprimus
Posts: 76
Joined: Fri Mar 12, 2021 12:55 am

change victory conditions?

Post by misterprimus »

Is there a way to change victory conditions of a game?
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BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: change victory conditions?

Post by BlueTemplar »

Not that I know of, but if you don't like the current ones, you can just ignore them, and set your own in your head / agreed beforehand with your human opponent(s) ?
zgrssd
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Joined: Tue Jun 09, 2020 1:02 pm

RE: change victory conditions?

Post by zgrssd »

Vic said he is working on the Scenario Editor and Victory conditions should be part of it. Beyond that, it is what BlueTemplar said.
misterprimus
Posts: 76
Joined: Fri Mar 12, 2021 12:55 am

RE: change victory conditions?

Post by misterprimus »

ORIGINAL: zgrssd

Vic said he is working on the Scenario Editor and Victory conditions should be part of it. Beyond that, it is what BlueTemplar said.
I like to turtle and am not as aggressive as the major AI and often even though I am far from beaten, I get the you have lost message.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: change victory conditions?

Post by zgrssd »

ORIGINAL: misterprimus

ORIGINAL: zgrssd

Vic said he is working on the Scenario Editor and Victory conditions should be part of it. Beyond that, it is what BlueTemplar said.
I like to turtle and am not as aggressive as the major AI and often even though I am far from beaten, I get the you have lost message.
The Victory Conditio is having a high percentage of Population or territory and relevantly more then the person in 2nd.

If you never expanded and are the person in 2nd, then they can win.
eddieballgame
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Joined: Wed Jun 29, 2011 2:50 am

RE: change victory conditions?

Post by eddieballgame »

It will interesting to see what 'Vic' comes up with per implementing more options for victory conditions.
With the plethora of data & statistics this game offers, there are numerous paths to victory one could allow for.
Scoring per military strength/results, research, population, territory, politics, moods, etc, etc, could allow for a variety of game challenges.
This could be in the form of options or, simply, the overall combined factor to determine ones final status.
Using scoring methods to determine a winner as opposed to all out conquering is a tried & true formula for most games & I am looking forward to what the future holds for this great game in this area.
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mroyer
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RE: change victory conditions?

Post by mroyer »

I was going to respond here, but decided to compose the response in the suggestions sub-forum instead.

-Mark R.
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