T1 AI Problem

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jsqdcsq
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T1 AI Problem

Post by jsqdcsq »

I just updated to 1.00.07 this weekend, and started a new 1941 campaign as USSR agaist challenging Axis AI.
I tested several times, and found that the 1.00.07 Axis AI always failed to cut Minsk pocket off (leaving a 30 miles hole between 2 Panzer Groups). But the 1.00.00 AI did well in fully isolating Soviet troops.
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Joel Billings
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RE: T1 AI Problem

Post by Joel Billings »

That has more to do with randomness than the version change. Good news is that we already have a 1.00.08 in test that fixed some problems that could cause the first turn ai script to fail. We also improved the first turn script. So .08 should take Minsk and close the pocket more often (hopefully always).
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