VERY Long Combat Replays

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Q-Ball
Posts: 7695
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

VERY Long Combat Replays

Post by Q-Ball »

Question: I have a relatively new laptop, but on large land combats the replay takes a very, very long time. I just had a bombardment at Chungking with 14 Artillery units take 15+ minutes, and this is going to happen every turn until the city falls. This only happens with very large bombardments, or land combat involving over 15 units or so. Of course I hit "Done" or "Esc" multiple times, but it still takes forever.

Is this normal?

Anything I can do about it?
fcooke
Posts: 1158
Joined: Mon Jun 17, 2002 10:37 pm
Location: Boston, London, Hoboken, now Warwick, NY

RE: VERY Long Combat Replays

Post by fcooke »

I assume you have put in all the normal switches? One thing I had happen when I put AE on a new laptop was it crawled, scrolling - everything. When I turned off the range circles everything got back to normal speed. But I haven't ever heard of a 15 min battle replay (not to say it hasn't happened before - I haven't read every AE post). But if it just land combat that is crawling - that seems odd. Hopefully someone else can help you out.
User avatar
jdsrae
Posts: 2796
Joined: Mon Mar 01, 2010 6:58 am
Location: Gandangara Country

RE: VERY Long Combat Replays

Post by jdsrae »

I’ve had a few very large battles take longer than normal, like at Chungking.
Clicking the “done” button didn’t speed it up like the smaller battles in the same turn.
I assume it’s just all the numbers being crunched in the background.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
User avatar
rustysi
Posts: 7472
Joined: Tue Feb 21, 2012 3:23 am
Location: LI, NY

RE: VERY Long Combat Replays

Post by rustysi »

Interesting. When I hit 'done' the battle ends shortly and the results are posted.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
Chris21wen
Posts: 7746
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: VERY Long Combat Replays

Post by Chris21wen »

Going to state the obvious but has the bombardment delay been turned up?
User avatar
BBfanboy
Posts: 20584
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: VERY Long Combat Replays

Post by BBfanboy »

It could have something to do with counter-bombardment from hundreds of Chinese units ...

Just set the Land vs Land message time to 0 or 0.1 and get to the CR screen. IMO that gives enough info without watching the unit AV changes.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Q-Ball
Posts: 7695
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: VERY Long Combat Replays

Post by Q-Ball »

Land and Bombardment Delays are set to 0.0. Last resolution of Chungking took 24 minutes.

Any other suggestions? I may just march out and surrender to avoid this!
User avatar
jdsrae
Posts: 2796
Joined: Mon Mar 01, 2010 6:58 am
Location: Gandangara Country

RE: VERY Long Combat Replays

Post by jdsrae »

How many defending units are there?
Once you capture the place you’ll be right!
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: VERY Long Combat Replays

Post by castor troy »

ORIGINAL: Q-Ball

Land and Bombardment Delays are set to 0.0. Last resolution of Chungking took 24 minutes.

Any other suggestions? I may just march out and surrender to avoid this!

Hit the esc key when the bombardment starts, then just alt tab out of the game and back in and you will see the result.

Had these engagements with over 200 units involved and it would have taken forever.
User avatar
jdsrae
Posts: 2796
Joined: Mon Mar 01, 2010 6:58 am
Location: Gandangara Country

RE: VERY Long Combat Replays

Post by jdsrae »

Forgot about that, but I’ve done what CT said too.
Tabbed out to paste a screenshot and when I tabbed back in the replay was finished.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
User avatar
Q-Ball
Posts: 7695
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: VERY Long Combat Replays

Post by Q-Ball »

ORIGINAL: castor troy

ORIGINAL: Q-Ball

Land and Bombardment Delays are set to 0.0. Last resolution of Chungking took 24 minutes.

Any other suggestions? I may just march out and surrender to avoid this!

Hit the esc key when the bombardment starts, then just alt tab out of the game and back in and you will see the result.

Had these engagements with over 200 units involved and it would have taken forever.

I'll try this, thanks! Life is too short to wait for 50 bombardments in Chungking....
User avatar
Leandros
Posts: 1980
Joined: Thu Mar 05, 2015 3:03 pm
Contact:

RE: VERY Long Combat Replays

Post by Leandros »

ORIGINAL: Q-Ball

Question: I have a relatively new laptop, but on large land combats the replay takes a very, very long time. I just had a bombardment at Chungking with 14 Artillery units take 15+ minutes, and this is going to happen every turn until the city falls. This only happens with very large bombardments, or land combat involving over 15 units or so. Of course I hit "Done" or "Esc" multiple times, but it still takes forever.

Is this normal?

Anything I can do about it?
This happens all the time to me, too. A large land battle can take 30 minutes. I have tried all the suggestions posted here, no dice!

I have learnt to live with it. Makes a cup of coffee, a sandwich or take a stroll to the shop. Mouse reaction is very sluggish, too. Same thing there.

I have come think there are some inter-connection problems with the original graphics card and an independent one I had installed when I bought the computer. Suppose I should have taken it to a specialist long time ago. Six years with it now...[&:]

Fred
River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D3 ... rw_dp_labf
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: VERY Long Combat Replays

Post by spence »

To end a very long combat where virtually the entire Japanese army was attacking the entire Chinese Army in Chungking I would hit Alt-Tab to switch to email and after 30 secs or so hit Alt-Tab again to switch back to the combat resolution and almost immediately the combat would end. Worked pretty good - that particular combat took forever it seemed so I discovered this method by accident.
User avatar
Mundy
Posts: 2874
Joined: Wed Jun 26, 2002 6:12 am
Location: Neenah

RE: VERY Long Combat Replays

Post by Mundy »

I've found on very long ground combat resolutions, if I <ALT> tab out of the program and go back in, it's instantly over.
Image
User avatar
Q-Ball
Posts: 7695
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: VERY Long Combat Replays

Post by Q-Ball »

ORIGINAL: Mundy

I've found on very long ground combat resolutions, if I <ALT> tab out of the program and go back it, it's instantly over.

Thanks to several of you for suggesting this, problem solved!
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: VERY Long Combat Replays

Post by castor troy »

ORIGINAL: Q-Ball

ORIGINAL: Mundy

I've found on very long ground combat resolutions, if I <ALT> tab out of the program and go back it, it's instantly over.

Thanks to several of you for suggesting this, problem solved!

User avatar
RangerJoe
Posts: 19404
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: VERY Long Combat Replays

Post by RangerJoe »

ORIGINAL: castor troy

ORIGINAL: Q-Ball

ORIGINAL: Mundy

I've found on very long ground combat resolutions, if I <ALT> tab out of the program and go back it, it's instantly over.

Thanks to several of you for suggesting this, problem solved!


+1
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”