[1.09.00][Steam][solved]Atomic howitzer no longer firing

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guizzmo
Posts: 6
Joined: Thu Apr 29, 2021 12:25 pm

[1.09.00][Steam][solved]Atomic howitzer no longer firing

Post by guizzmo »

Hi,
First, I'd like to thank the dev for a wonderful game.

Then, since the new patch, my monitor tanks equipped with the wonderful atomic canon are no longer firing. They were the MVP of my game, they are no longer.[:(]

They engage in combat, and retreat after the first round (as they should be), but without having fired anything (no RAD increase in the hex after the combat).
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.09.00][Steam] Atomic howitzer no longer firing

Post by zgrssd »

Do you have Atomics to rearm them?
There was a bug with them not taking ammo. Now that they do, they might actually drain your supply.
guizzmo
Posts: 6
Joined: Thu Apr 29, 2021 12:25 pm

RE: [1.09.00][Steam] Atomic howitzer no longer firing

Post by guizzmo »

It does seem to be an ammo issue.

I have more than enough atomics, I have full supply (and the supply lines are not blocked), but somehow, the ammo modifier is 0% in the battle screen (but not in the prebattle screen).
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zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.09.00][Steam] Atomic howitzer no longer firing

Post by zgrssd »

ORIGINAL: guizzmo

It does seem to be an ammo issue.

I have more than enough atomics, I have full supply (and the supply lines are not blocked), but somehow, the ammo modifier is 0% in the battle screen (but not in the prebattle screen).
What does the supply details say prior to battle?
What about the Bottleneck display?

Keep in mind that Food will always be delivered fully, even if the unit is at the limit of Operational Supply - but Fuel, Ammo and the like need a decent operational logistics connection.
guizzmo
Posts: 6
Joined: Thu Apr 29, 2021 12:25 pm

RE: [1.09.00][Steam] Atomic howitzer no longer firing

Post by guizzmo »

The supply say that the unit is fully supplied.
There is no bottleneck on the supply line, and I am pretty sure it is not a supply problem. For instance, I tried to scrap all but one unit, and the next turn, the whole squad was fully replaced, but it did not solve the issue.

I tried to raise a new formation that use the same model, and it did not solve the issue.
I tried to create a new model (using a modification of the base one) and it did not solve the issue, maybe I should try with a brand new one.

What I find puzzling though is that the supply details of the unit does not display RAD as a requirement for my monitor tank, contrary to my RPG-mininukes.

I have included a picture with some information that might help.
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infos.jpg
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Hazard151
Posts: 147
Joined: Mon Jun 15, 2020 9:52 am

RE: [1.09.00][Steam] Atomic howitzer no longer firing

Post by Hazard151 »

You are most likely dealing with an unintended side effect of a previous update that removed a rounding error in the munitions calculation for nuclear howitzer equipped monitor tanks. If Vic hasn't grandfathered those models in they're not getting radioactives because the model design/formation code noted it was not necessary, but the system checks to see if there's enough for a battle in store and comes up with nope.
guizzmo
Posts: 6
Joined: Thu Apr 29, 2021 12:25 pm

RE: [1.09.00][Steam] Atomic howitzer no longer firing

Post by guizzmo »

It does seem to be an issue with the new rounding system.
I tried to build a new model from scratch, but still encounter the issue.

Just checked, and in the the changelist for v1.08.06, the rounding error requires a new game to be taken into account.

I guess I'll have to finish the game without tactical nukes...
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BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: [1.09.00][Steam] Atomic howitzer no longer firing

Post by BlueTemplar »

In my case, since they are still the unit that is THE difference between winning and losing (despite only having 3 subunits of them !), I just preferred rolling the game back to v1.08.05.
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