invasion attrition issues

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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cato13
Posts: 458
Joined: Wed Jun 29, 2005 8:35 pm
Location: scotland

invasion attrition issues

Post by cato13 »

So ive spent some time setting up naval interdiction lanes from all the invasion ports in NA to sicily so that there are clear routes to the invasion beaches. but after hitting the invade button ive noticed the AI doesnt sail along these clear routes it instead decided to sail along vast stretches of hexes that are contested.

obviously when i manually move units i can guide them but the invasions are automatic. why does the AI not use the shipping lanes ive cleared?
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loki100
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Location: Utlima Thule

RE: invasion attrition issues

Post by loki100 »

I guess its basic algorithm is minimum hex length, so yes if you have carefully cleared channels you need to do short blocks of movement - usually over say 10 hexes it will stick to the path you want
cato13
Posts: 458
Joined: Wed Jun 29, 2005 8:35 pm
Location: scotland

RE: invasion attrition issues

Post by cato13 »

Yeah it was the invasion fleets i meant. i kinda hoped they would follow the safest hexes to the target but i guess thats not how the game works.

cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: invasion attrition issues

Post by cfulbright »

Turn 1 is tough because you haven't had time to build up your own naval interdiction and shoot down the Axis planes doing their NI AD's. You'll do much better for later invasions.

Cary
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