[1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

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phyroks
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[1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by phyroks »

After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them now ignore limits?
phyroks
Posts: 86
Joined: Tue Dec 01, 2020 9:07 am

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by phyroks »

dont have cards for those so dont know, maybe? both cards should have notification saying the zone already has the asset, but artifact are not upgraded like those are.

Edit: After testing some more cards, it seems all cards under "zones" no longer check for limitations, you are also able to build multiple scientific outposts in single zone.
zgrssd
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RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by zgrssd »

The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.

That would mean the bug is in the code that is actually counting the amount/levels of a asset.
misterprimus
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Joined: Fri Mar 12, 2021 12:55 am

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by misterprimus »

ORIGINAL: zgrssd

The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.

That would mean the bug is in the code that is actually counting the amount/levels of a asset.
I noticed that with the zoo, it doesn't do anything if you play it besides use up the card / PP. If you play something like a gravity power generator, you actually get another gravity power generated in that zone, so you end up with two (and get the benefit of both).
misterprimus
Posts: 76
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RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by misterprimus »

ORIGINAL: zgrssd

The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.

That would mean the bug is in the code that is actually counting the amount/levels of a asset.
Also are you saying it's not something that can be fixed with a patch; only with a brand new game?
zgrssd
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RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by zgrssd »

ORIGINAL: misterprimus

ORIGINAL: zgrssd

The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.

That would mean the bug is in the code that is actually counting the amount/levels of a asset.
Also are you saying it's not something that can be fixed with a patch; only with a brand new game?
I am saying the opposite - this should not be tied to a new game. The code that is executing the checks seems to be broken, so it can be fixed with a patch.
misterprimus
Posts: 76
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RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by misterprimus »

Then it must be a recent change since this was no the case in the past.
zgrssd
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RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by zgrssd »

ORIGINAL: phyroks

After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them now ignore limits?
I think I see the issue, propably in the loading routines. For Cloning Facility the if logic is:
"che(249,11,ZONEID,3102)<1"
it should be "chk(249,11,ZONEID,3102)<1"
misterprimus
Posts: 76
Joined: Fri Mar 12, 2021 12:55 am

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by misterprimus »

ORIGINAL: zgrssd
ORIGINAL: phyroks

After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them now ignore limits?
I think I see the issue, propably in the loading routines. For Cloning Facility the if logic is:
"che(249,11,ZONEID,3102)<1"
it should be "chk(249,11,ZONEID,3102)<1"
Huh? Is this game open source or something?
zgrssd
Posts: 5102
Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by zgrssd »

ORIGINAL: misterprimus

ORIGINAL: zgrssd
ORIGINAL: phyroks

After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them now ignore limits?
I think I see the issue, propably in the loading routines. For Cloning Facility the if logic is:
"che(249,11,ZONEID,3102)<1"
it should be "chk(249,11,ZONEID,3102)<1"
Huh? Is this game open source or something?
I turned on Debug Mode - that way I can see the data from the running game.
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Vic
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RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by Vic »

@zgr
Nice try. But "che" is an allias for "chk" :)

@anybody
If you can get me savefile to illustrate this i'll find out what is going on for the next patch. Please email it to vic@vrdesigns.net and link to this thread.

best wishes,
Vic
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bavarian kid
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Joined: Wed Apr 08, 2015 7:40 pm

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by bavarian kid »

sample file for this issue and https://www.matrixgames.com/forums/tm.asp?m=5024042 issue has been sent[;)]
zgrssd
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Joined: Tue Jun 09, 2020 1:02 pm

RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by zgrssd »

@zgr
Nice try. But "che" is an allias for "chk" :)
It would still work if it was simply the Alias that is broken, so the game would complain about that "che" thing being a unknown order [;)]

It would not be a issue if the alias works. But as the saying goes: "If - and only if!"

Given that we have at least 3 people observing this, it is likely to be a systemic issue.
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Vic
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RE: [1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

Post by Vic »

Thanks for save files (JH, Christian)! Will be fixed upcoming patch.
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