Number of AD per HQ

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Chris21wen
Posts: 7677
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Number of AD per HQ

Post by Chris21wen »

Finally getting to grips with the air war, a game in itself.

My latest question has to do with the number of AD an Air HQ can have. In the manual it says Air+Admin rating/2 rounded down. So (6+6)/2 =6 which ties in with the pic except I don't understand the Max 10(6)?


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cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Number of AD per HQ

Post by cfulbright »

You can set up a maximum of ten AD's for an AHQ, but no more than six (in your example) can be active. You activate and deactivate AD's by clicking the Check Box (NOT the X Box).

This is useful if you like to bomb the Ruhr once a month, for example, and don't want to have to recreate the pathway to avoid flak each time.

Cary
Chris21wen
Posts: 7677
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Number of AD per HQ

Post by Chris21wen »

ORIGINAL: cfulbright

You can set up a maximum of ten AD's for an AHQ, but no more than six (in your example) can be active. You activate and deactivate AD's by clicking the Check Box (NOT the X Box).

This is useful if you like to bomb the Ruhr once a month, for example, and don't want to have to recreate the pathway to avoid flak each time.

Cary

Ah, simple as that. Thanks.
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