[1.09.03b] (S&S Editor) Interacting with Flex_Asset_type table breaks images

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Akrakorn
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[1.09.03b] (S&S Editor) Interacting with Flex_Asset_type table breaks images

Post by Akrakorn »

I don't know if I'm doing something wrong or what, but interacting with the Flex_Asset_Type table at all breaks all asset images not related to airforces. It happens even if you perform no modifications to the table. You can replicate it by:

1. Exporting the Flex_Asset_Types table from the SE_Asset category.
2. Opening the S&S Editor and creating a new library.
3. Importing the Flex_Asset_Types table exported in step 1.
4. Saving the library.
5. Starting a new game with the new library activated.

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Vic
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RE: [1.09.03b] (S&S Editor) Interacting with Flex_Asset_type table breaks images

Post by Vic »

Next patch:

From nxt version 1.09.04 onwards you can also specify “*SKIP*” as a value. That means that this cell value will not be used and the original cell not overwritten. Useful when you are modifying existing tables that have small gfx or event pictures in them. Overwriting them with already processed data tables from the in-game debugger will set them with the wrong event pic ID and small Gfx ID.

So for your purpose you'll need to replace all the pictures with *SKIP*.

Will work from the next patch onwards.

Best wishes,
Vic
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Vic
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RE: [1.09.03b] (S&S Editor) Interacting with Flex_Asset_type table breaks images

Post by Vic »

Thanks for reporting. I did not think of somebody doing that.
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