New v01.00.12 Public Beta Available

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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HybridSpyda
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New v01.00.12 Public Beta Available

Post by HybridSpyda »

Hi Everyone!

We have a new installer version for the Public Beta, which you can find on the Store page or 'My Page' if you're logged in and have the game registered.

v01.00.12 – Changelog
    [b]New Features and Rule Changes[/b] [ul]• Rule Errata [ul]o For a support unit to be committed to battle, the HQ that the support unit is attached to must be within 30 motorized movement points of the attacking unit being supported. o (section 27.5.1) – Any surviving Soviet Tank Divisions will convert to Tank Brigades in late January 1942, not March 1942. Surviving Mechanized Divisions will only convert to Rifle Divisions when they go depleted (i.e. they will not automatically convert to Rifle Divisions in March 1942).
[/ul]
Bug Fixes and AI Improvements
    • Fatigue not going down much in reserve box units. Fixed. • Virtsu location gets name wiped out in data during Soviet logistics phase. Fixed. • Fliegerkorps out of chain of command causes CTD. Fixed. • Unit goes to depot 4 hexes away when could go to depot 3 hexes away. Fixed. • Static units reports getting trucks from depot in supply detail. Fixed. • AI - Soviet AI units are on front line while entrained. Fixed. • AI - Bad Ai Assist assignment leads to crash to desktop. Fixed. • AI - AI assist creates German AD support Soviet Front. Fixed.
Data and Scenario Changes
    • 1941 Campaign [ul]o Updated corps artillery regiments in accordance with the updated OB o Updated some Soviet Cavalry Divisions to use the proper OB o Various unit updates
• Red Army Resurgent - Revised tank strength to include the updated KV-1 ground element changes to the OBs
• 1941 Campaign, Road to Leningrad, DSWF - Updated Soviet Coastal Divisions in Odessa/Leningrad to have the correct 180mm Coastal Gun
• Stalingrad to Berlin and Red God of War - KV-1 changes
• OB Update
    o Updated several Soviet OBs dealing with the new KV-1 ground elements update (877, 883, 894, 912, 2101,2105). o OB 548 - 42 Hun. Armored Division. Turan’s replaced with Panzer IVf o OB 2123 - 41d Corps Artillery Regiment - now uses the appropriate version of the 122mm M-30 Howitzer o Soviet Coastal Artillery Divisions - replaced 180mm Naval Gun with 180mm Coastal Gun o OB 1983 - 44 Army Artillery Brigade - changed to fully motorized
• Ac.dat Update – A Finnish aircraft had invalid first month Bf 110F-2 crew reduced to the correct size of 2.
• Ground and device Update
    o Changed the Hungarian Panzer IVf and the Turan II to CS tanks based on the new TOE and adjusted Hungarian Panzer arrival dates and quantities. o Changes to some Romanian gun production (amount and/or dates): [ul] 37mm Bofors increased production to 2/week  47mm Breda now ending production in 12/44 instead of theoretical 8/45  100mm howitzer now ending production in 2/44 instead of theoretical 8/45  120mm Resita Morta increased production to 5 mortars per turn
o Adjustments made to KV-1s:
     Renamed the KV-1 M1940 to KV-1 M1939;  Renamed the KV-1 M1941 to KV-1 M1940 (change armor to same as KV-1 M1939);  Added new KV-1 M941 with correct gun (ZiS-5) and armor as original (element #839)
o Fine-tuned some ground element load costs[/ul]
• Revised/new photos and icons for KV-1 ground elements 755, 756, 839.
• City /maptext/hexart file updates - Numerous minor map typo corrections as recommended by players. Added a map warning triangle pointing at hex 188,188 for T1 activation of S Front (hexes east and south of 188,188 inclusive trigger S front)- max zoom for text only.
• Factory/Location Update
    o Bala-Ishem (350,192) renamed Nebit-Dag. Gave it 10 oil at the expense of Sabunchu (-10 current, -5 resize) and Krasnovodsk (removal of 2). o Baku port increased to size 3. Guriev and Astrakhan to size 2. o Krasnodar - Deleted relocation of fuel refinery.
[/ul]

Happy Gaming!
Matthew Ravenwood

QA & Operations Manager

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Bamilus
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RE: New v01.00.12 Public Beta Available

Post by Bamilus »

Does "Various unit updates" include the fix to the 1942 Italian SU reinforcements that are incorrectly permanently frozen in the 1941 campaign scenario? I'm assuming no but just curious.

EDIT: Just realized I could open editor and check myself. Will do when I get back to main comp.
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RE: New v01.00.12 Public Beta Available

Post by OberGeneral »

Thanks. Downloaded and installed.
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RE: New v01.00.12 Public Beta Available

Post by Great_Ajax »

Not yet. That is in the 1.00.13 patch that is currently undergoing internal testing.
ORIGINAL: Bamilus

Does "Various unit updates" include the fix to the 1942 Italian SU reinforcements that are incorrectly permanently frozen in the 1941 campaign scenario? I'm assuming no but just curious.

EDIT: Just realized I could open editor and check myself. Will do when I get back to main comp.
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Bamilus
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RE: New v01.00.12 Public Beta Available

Post by Bamilus »

Thanks!
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RE: New v01.00.12 Public Beta Available

Post by mikael333 »

Cool. Thanks. Will the German AI assist be improved so that it generates less losses?
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RE: New v01.00.12 Public Beta Available

Post by OberGeneral »

Does this patch include the previous patch or do you have ti install that first?
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RE: New v01.00.12 Public Beta Available

Post by Erik Rutins »

All updates are comprehensive, so they always include all previous updates.
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RE: New v01.00.12 Public Beta Available

Post by OberGeneral »

Thanks Erik.[&o][&o][&o]
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RE: New v01.00.12 Public Beta Available

Post by First_Contact_Gamer »

Thanks for such quick and great turn around on these updates!
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RE: New v01.00.12 Public Beta Available

Post by briklebritt »

"For a support unit to be committed to battle, the HQ that the support unit is attached to must be within 30 motorized movement points of the attacking unit being supported"

Changed from 5 hexes to 30 hexes - why? ..this is a huge differance

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RE: New v01.00.12 Public Beta Available

Post by Denniss »

not hexes, mot movement points. The support units are assumed to be motorized so they must move to the battle. If that movement would cost 31 points the unit would not be able to support in battle.
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RE: New v01.00.12 Public Beta Available

Post by Gam3r »

ORIGINAL: Denniss

not hexes, mot movement points. The support units are assumed to be motorized so they must move to the battle. If that movement would cost 31 points the unit would not be able to support in battle.

And it still no further than 5 hexes
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RE: New v01.00.12 Public Beta Available

Post by JamesM »

Any ideas when the next Beta comes out? I was mentioned about a month or two ago you where planning on issuing another Beta in June on top of 1.00.12.
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RE: New v01.00.12 Public Beta Available

Post by Joel Billings »

We are still working toward trying to release a new public beta before the end of June. We are testing out in-game scaling now, but it won't be fully ready this month. We're trying to release an update that has all of the bug fixes and improvements we've made since .12 (30-40 code items and a number of data improvements as well). It will have some changes/improvements to some windows that were made as part of the scaling work, but changing the scaling from 100% in-game won't be available yet. No promises, but we do want to get these changes out soon and then go back to finishing the in-game scaling work to the point where players can use the new scaling preference item.
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Bamilus
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RE: New v01.00.12 Public Beta Available

Post by Bamilus »

ORIGINAL: Joel Billings

We are still working toward trying to release a new public beta before the end of June. We are testing out in-game scaling now, but it won't be fully ready this month. We're trying to release an update that has all of the bug fixes and improvements we've made since .12 (30-40 code items and a number of data improvements as well). It will have some changes/improvements to some windows that were made as part of the scaling work, but changing the scaling from 100% in-game won't be available yet. No promises, but we do want to get these changes out soon and then go back to finishing the in-game scaling work to the point where players can use the new scaling preference item.

Thanks, I get scaling is an important thing but I'd echo your sentiment in not holding up the release of other fixes just for that, especially if it will take a little longer. I've been waiting over a month to start a new campaign because of the fixes/updates I know are coming. Appreciate you and the team's work, again!
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RE: New v01.00.12 Public Beta Available

Post by JamesM »

ORIGINAL: Joel Billings

We are still working toward trying to release a new public beta before the end of June. We are testing out in-game scaling now, but it won't be fully ready this month. We're trying to release an update that has all of the bug fixes and improvements we've made since .12 (30-40 code items and a number of data improvements as well). It will have some changes/improvements to some windows that were made as part of the scaling work, but changing the scaling from 100% in-game won't be available yet. No promises, but we do want to get these changes out soon and then go back to finishing the in-game scaling work to the point where players can use the new scaling preference item.

Thank you Joel for the update.
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RE: New v01.00.12 Public Beta Available

Post by Kel »

thank you !
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