Logistics and supply from captured ports

Moderator: Hubert Cater

Post Reply
DavidDailey
Posts: 122
Joined: Tue Apr 06, 2021 10:30 am

Logistics and supply from captured ports

Post by DavidDailey »

Can researching Logistics help my headquarters supply units operating from captured ports and cities next to ports after an invasion? I am trying to figure out a way to increase the supply values of units in this predicament. Is there another way to increase it if Logistics is not the answer?
The Land
Posts: 940
Joined: Fri Feb 19, 2010 4:58 pm

RE: Logistics and supply from captured ports

Post by The Land »

ORIGINAL: DavidDailey

Can researching Logistics help my headquarters supply units operating from captured ports and cities next to ports after an invasion? I am trying to figure out a way to increase the supply values of units in this predicament. Is there another way to increase it if Logistics is not the answer?

I don't think so. The basic problem is that the port will have a reduced supply value after being captured. The only answer to that is to take the port unopposed, which is... unlikely, much of the time.

If you have the HQ loaded onto an amphib transport then it will give inherent supply for a few turns, which should last until the port is up and running. That is a more expensive option but may solve your problem.
1985 Red Storm mod - Beta testing!

Always wanted to play a "Cold War goes hot" scenario? Come and join in!
wobbleguts
Posts: 368
Joined: Sun May 31, 2020 6:56 am

RE: Logistics and supply from captured ports

Post by wobbleguts »

ORIGINAL: DavidDailey

Can researching Logistics help my headquarters supply units operating from captured ports and cities next to ports after an invasion? I am trying to figure out a way to increase the supply values of units in this predicament. Is there another way to increase it if Logistics is not the answer?

No. If you invade/attack a port it will be damaged and you have to wait for the game to repair it. If the enemy nation surrenders and you simply occupy a port (ie, without conflict) it will have the original port/supply points.

Did this help?
DrZom
Posts: 137
Joined: Wed Jan 05, 2005 12:46 pm

RE: Logistics and supply from captured ports

Post by DrZom »

ORIGINAL: The Land

If you have the HQ loaded onto an amphib transport then it will give inherent supply for a few turns, which should last until the port is up and running. That is a more expensive option but may solve your problem.

How? Docked in the port? Or embarked into the city? If docked, only an amphib or a transport also?
The Land
Posts: 940
Joined: Fri Feb 19, 2010 4:58 pm

RE: Logistics and supply from captured ports

Post by The Land »

ORIGINAL: DrZom

ORIGINAL: The Land

If you have the HQ loaded onto an amphib transport then it will give inherent supply for a few turns, which should last until the port is up and running. That is a more expensive option but may solve your problem.

How? Docked in the port? Or embarked into the city? If docked, only an amphib or a transport also?

An HQ which does an amphibious landing from any kind of amphibious transport, into any land hex, gets this benefit.
1985 Red Storm mod - Beta testing!

Always wanted to play a "Cold War goes hot" scenario? Come and join in!
ThunderLizard11
Posts: 909
Joined: Wed Feb 28, 2018 9:36 pm

RE: Logistics and supply from captured ports

Post by ThunderLizard11 »

Doesn't logistics tech offer a minimum resource level?
User avatar
BillRunacre
Posts: 6897
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: Logistics and supply from captured ports

Post by BillRunacre »

Yes, logistics does provide a minimum supply level to HQs, so that can be useful.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Post Reply

Return to “Strategic Command WWII: World at War”