WarPlan 1.00.12

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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WarPlan 1.00.12

Post by AlvaroSousa »

July 20th, 2021 - v1.00.12

Fixed UNSCREWED landing craft costs for armor and armies
Fixed out of supply air unit supplying by air transport
Fixed 2nd double right click naval move bug
Fixed flying air over neutral countries
Fixed supply truck use showing on opponent turn during hotseat game
Fixed night mission move when carriers in port
Fixed land units repairing and upgrading while in a fleet
Fixed fleet sorting errors with minors
Added "Z" hotkey to show all invasion hexes
Fixed transport loss when hitting land or air unit in a fleet
Added land conversion when surrendering
Fixed garrisioning split armies cost
Added raider retreat rule. If a fleet at sea in raider mode is in a non-ocean hex it will retreat from the hex if next to an enemy fleet
Fixed shattering unit flags due to combat
Added minefield in Netherlands to prevent landing on the lake
Fixed beachhead not allowed from port
Fixed minor country naval group adding shipyards
Fixed undo bug when 2 units were in a fleet
Moved 20 Norwegian to UK pool under MM lease agreement event October 1939
Fixed Finland's coast line to prevent lock invasion bug
Added current rules book PDF link to help screen
Fixed 1945 naval air tech in main scenarios +1 defense
Fixed occasional naval sorting error
Added merchantMarine=value for $ModifyCountry
Added 10 shipyards to UK
Change Netherlands merchant marine 30 -> 10
Added merchantMarine=value for $ModifyCountry
Added hotkey mapping to help screen under hotkeys
Change garrisoning a unit returns half the PPs of making it a garrison
Change garrisoned units +2 anti-tank
Fixed transport fleet with magical sub sinking POWERS
Fixed air group damage vs subs
Fixed Operation Husky 1943 scripting bug for Axis reinforcements
Change chance to increase detection level of fleet for missed search 40% -> 75%
Fixed CV intercepting at range in heavy rain
Fixed merging smaller unit with specialty into other unit keeping specialty
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RE: WarPlan 1.00.12

Post by ncc1701e »

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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RE: WarPlan 1.00.12

Post by Harrybanana »

Change garrisoning a unit returns half the PPs of making it a garrison

Alvaro, can you clarify this. Does this mean, for example, if you put a unit into garrison mode you will only receive 50% of the PPs you used to receive for doing this, but it will still cost you the same amount of PPs as before to change it back to a mobile unit? So the net effect is that you lose 50% of your PPs?



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RE: WarPlan 1.00.12

Post by AlvaroSousa »

Correct. I discovered a serious exploit at the same time I was told in one of my games of how bad it was.
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RE: WarPlan 1.00.12

Post by Harrybanana »

Alvaro,

Thanks for the quick response. I just tested it, which I should have done before I bothered you. Actually it appears that putting a unit into garrison mode still returns the same amount of PPs as it did before (approx 14.50% of the unit's PP cost), but the PP cost to convert it back to a mobile unit has been doubled (approx. 29.50% of its cost).

This is a big change which will probably help the Allies more than the Axis. Will be interesting to see how it affects game balance.

Thank you for continuing to improve the game.
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RE: WarPlan 1.00.12

Post by stjeand »

What was the exploit?

Now you got into garrison and out you pay PP to get out...

Instead of going into garrison mode and being able to switch freely...

I guess if garrisons now get +2 AT then maybe that is to make up for the cost?
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RE: WarPlan 1.00.12

Post by AlvaroSousa »

Ok I got it backwards. I know I tested it. You get less back now.
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RE: WarPlan 1.00.12

Post by AlvaroSousa »

ORIGINAL: stjeand

What was the exploit?

Now you got into garrison and out you pay PP to get out...

Instead of going into garrison mode and being able to switch freely...

I guess if garrisons now get +2 AT then maybe that is to make up for the cost?

Players were getting a free loan on their units to do other things. I realized it in one of my games while I was doing it myself. Like France 1940 you garrison everything and build 6-7 armor and mech. Then ungarrison them when France is done.

I did it for a 1942 Barbarossa to build an extra 3-4 armored/mech corps.
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RE: WarPlan 1.00.12

Post by aoffen »

I was wondering how people were getting so many mobile corps so quickly.
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RE: WarPlan 1.00.12

Post by Flaviusx »

Alvaro, you are the only person who takes this 42 Barbarossa seriously. I wish you'd stop trying to design the game around making this a viable proposition. As a practical matter all these efforts are doing is making life miserable for the Soviets in 41.

Revert the experience nerf please.
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RE: WarPlan 1.00.12

Post by AlvaroSousa »

It actually helps them in a different way. In my games with Hadros he takes France in early July by doing this gimmick. I don't do it and take it in late August. It is a shift in losses of a lot of manpower and PP for me. This cascades down for when Germany tries to do other things until 1941. It also means they don't garrison all these units, get all these PPs and build a larger army. It scales down the damage of the game which makes it naturally more balanced. At least that is the theory.

But I didn't do it specifically for 1942 Barbarossa. I have played a lot of games with Hadros. He does all the gimmicky stuff he learns. I tend to play the game straight forward. We compare notes, talk about situations, exploitations in the game, I read posts, then I make a change. 1942 is fine as is.

He says I am as good as he is. I don't believe it. I think he is better.

But it was a free loan. You drain infantry to make armor on a 1 for 1 ration. That is just not right. It also means the Western Allies can do that late in the war with ease.
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RE: WarPlan 1.00.12

Post by Lascar »

Was the problem with Leningrad port supply fixed in this update?
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RE: WarPlan 1.00.12

Post by eddieballgame »

Thank you for the update.
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RE: WarPlan 1.00.12

Post by guggy »

The game manual available on https://www.matrixgames.com/member/downloads/warplan is dated octobre 17th 2019.

Could we get a link to the updated manual as of v1.00.12 ?

Great update as usual, btw.
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RE: WarPlan 1.00.12

Post by ncc1701e »

ORIGINAL: Lascar

Was the problem with Leningrad port supply fixed in this update?

No
https://www.matrixgames.com/forums/tm.asp?m=5052441
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RE: WarPlan 1.00.12

Post by AlvaroSousa »

ORIGINAL: Lascar

Was the problem with Leningrad port supply fixed in this update?
Look on the list... I believe so
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RE: WarPlan 1.00.12

Post by AlvaroSousa »

ORIGINAL: guggy

The game manual available on https://www.matrixgames.com/member/downloads/warplan is dated octobre 17th 2019.

Could we get a link to the updated manual as of v1.00.12 ?

Great update as usual, btw.
Good thing the latest manual is in the game available for direct download.

"?" -> Play -> PDF Rulebook
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RE: WarPlan 1.00.12

Post by Lascar »

ORIGINAL: AlvaroSousa

ORIGINAL: Lascar

Was the problem with Leningrad port supply fixed in this update?
Look on the list... I believe so
I searched through the list and didn't see it mentioned. Of course that doesn't necessarily mean it wasn't fixed but simply wasn't added to the list. I suppose
playing with the new version will reveal if it is fixed or not.
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RE: WarPlan 1.00.12

Post by AlvaroSousa »

Might of forgot to put it on but I know I examined it.
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RE: WarPlan 1.00.12

Post by ncc1701e »

ORIGINAL: AlvaroSousa

Might of forgot to put it on but I know I examined it.

This is not completely working. If Russian retakes the hexes, the Road of Life is not restored.
https://www.matrixgames.com/forums/tm.asp?m=5052441
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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