Problems with AMD!
Moderator: MOD_SPWaW
Problems with AMD!
First of all my machine:
350 AMD-K6 3DNow!
64mb DIMM
20 gig. hdd.
voodoo III 3000 (newest drivers)
sound blaster 64PCI (newest drivers)
logitech mouseman+
My problem is that the game is VERY slow,
even when scrolling the screen.
Some time ago I saw a post which saied about same problems with 750 Athlon.
Maybe it's some AMD bug??
Anyone else having similar problems?
350 AMD-K6 3DNow!
64mb DIMM
20 gig. hdd.
voodoo III 3000 (newest drivers)
sound blaster 64PCI (newest drivers)
logitech mouseman+
My problem is that the game is VERY slow,
even when scrolling the screen.
Some time ago I saw a post which saied about same problems with 750 Athlon.
Maybe it's some AMD bug??
Anyone else having similar problems?
Yeah, mine is slow with this game only too, I have AMD K6-2 266mhz 128mb RAM, 12gig hd, this is the only game which does this, so maybe. Panzer Commander, Red Baron 3D, Microsoft Combat Flight Sim., all run fine with the Voodoo II, so it's something with this game and my AMD I guess.Do you notice it's worse with the winter and desert terrain, or not? Also the larger maps make it slower, it's not really a big deal, I mean slow, but not jerky really, they move ok, so I don't worry about it, just way slower than the DOS days of the game 
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Mike Amos
Meine Ehre Heisst Treue

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Mike Amos
Meine Ehre Heisst Treue
Hey guys...I heard of a problem with this game and the Voodoo 3 chips...don't know if it is true or not...But I am running a 366AMDk6 and 64 ram and 10G hd,Voodoo 2 12meg accel card.my game runs fine...try to put the boxes in the preferences to all xxx's, it really sped up my game alot.
Good luck , hope you figure it out.
Huffy
Good luck , hope you figure it out.
Huffy
I've got the VooDoo 3 with a 500MHz Pentium III, and now I'm beginning to wonder about the VooDoo and problems I've had with the game. I'm also glad you mentioned the AMD, since I'm about to upgrade to a 1 GHz Athlon, with the VooDoo 4500. Your posts may cause me to reconsider the configuration. Thanks.
Retreat is NOT an option.


I've got no troubles with my AMD Athlon (slot A AMD 750 Motherboard chipset) 800. 256 meg ram, 30gig HD, Sound Blaster Live and an Asus GeForce 2 GTS Video card. The game runs just fine, even if I have a few other applications running in the background (Netscape conected to the internet, Net Vampire downloading files, AutoCAD 200i) & switch from one application to another during game play
The problems with performance are not always hardware, your system's software (Registry, TSR's, system drivers, etc.) However, the 350 K6 processor is a bit long in the tooth & 64 meg of ram is the bare minimum to get Win 98 or ME running with normal applications.
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Robert (Bonzo) Lindsay, Coordinator
28th (North-west) Battalion Headquarters
http://dreadnaught.home.icq.com
nwbattalion@icqmail.com



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Robert (Bonzo) Lindsay, Coordinator
28th (North-west) Battalion Headquarters
http://dreadnaught.home.icq.com
nwbattalion@icqmail.com
Robert (Bonzo) Lindsay, Webmaster
28th (North-west) Battalion Headquarters
Main http://www.nwbattalion.com
E-mail
28th (North-west) Battalion Headquarters
Main http://www.nwbattalion.com
I have virtually the same set up as original poster, only differences are a SB 16PCI soundcard and 128MB SDRAM. SPWaW runs great no scrolling problems and regularly use several other programs at same time (mainly excel, Outlook and ICQ). Never had any problems so it may be the RAM that is the issue. Note I also run it on WinME and never had a prob.
ZinZan <br/> Peace is an extension of war by political means. Plenty of elbow room is pleasanter - and much safer. <br/> Lazarus Long, Time Enough For Love by Robert Heinlein.
- Don Doom
- Posts: 1984
- Joined: Sat Sep 23, 2000 8:00 am
- Location: Lost somewhere in the upper backwoods of Michigan!
I have an amd k6 2 550 3d now, voodoo 3000, 128MB ran, SB Alive sound card. 8G main, 540MB backup HD.
The only time I have the game slow down is when I forget to turn off Norton's or other auto aux. system's before I start.
Other wise no problems, just modoem not staying on or very slow.
Don
The only time I have the game slow down is when I forget to turn off Norton's or other auto aux. system's before I start.
Other wise no problems, just modoem not staying on or very slow.

Don
Doom
Vet of the Russian General Winter
For death is only the begining
Vet of the Russian General Winter
For death is only the begining
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- Posts: 7
- Joined: Sat Oct 07, 2000 8:00 am
- Location: Isle of Man GB
have to say it looks like the RAM is the issue, only people seeming to get same problem seem to have 64MB rather than 128MB, looks like this is the problem Mana
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peter@myhelliconia.freeserve.co.uk
http://www.myhelliconia.freeserve.co.uk
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peter@myhelliconia.freeserve.co.uk
http://www.myhelliconia.freeserve.co.uk
ZinZan <br/> Peace is an extension of war by political means. Plenty of elbow room is pleasanter - and much safer. <br/> Lazarus Long, Time Enough For Love by Robert Heinlein.
AMD K6 3DNow 350 Mhz
256 MB RAM
8 GB HDD
16 MB Generic Video
Every now and again I get a strange slow up. I notice it during arty barrages. My unit density is usually low. Although on occasion I have done one of the AI generated campaigns. The slow down happens more often with high unit density.
If it really bugs me - I shut down (cold start) and that usually clears the problem. If I do something with a high unit density - I'll clear out Systray prior to starting the game. I figure it's a mem leak somewhere.
256 MB RAM
8 GB HDD
16 MB Generic Video
Every now and again I get a strange slow up. I notice it during arty barrages. My unit density is usually low. Although on occasion I have done one of the AI generated campaigns. The slow down happens more often with high unit density.
If it really bugs me - I shut down (cold start) and that usually clears the problem. If I do something with a high unit density - I'll clear out Systray prior to starting the game. I figure it's a mem leak somewhere.
JNL
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- Posts: 245
- Joined: Tue May 09, 2000 8:00 am
- Location: Copenhagen, Denmark
I conclude from reading the posts that the issue with slowing down seems to be restricted to "slower" (less than 400 Mhz) K6-2 (w. 3DNow) with less than 128 Mb.
I don't really know about the specs for the game but it should be enough (myself using PII 350 MHz w. 128 Mb RAM and Voodoo3. Never had any speedproblems). Maybe the older architecture of the K6-2 is causing the problems?
Something for the coders to look into, maybe?
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_______________________
Thornado
- You'll never know what hit you -
[This message has been edited by Thornado (edited December 11, 2000).]
I don't really know about the specs for the game but it should be enough (myself using PII 350 MHz w. 128 Mb RAM and Voodoo3. Never had any speedproblems). Maybe the older architecture of the K6-2 is causing the problems?
Something for the coders to look into, maybe?
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_______________________
Thornado
- You'll never know what hit you -
[This message has been edited by Thornado (edited December 11, 2000).]
Thornado
- You'll never know what hit you -
- You'll never know what hit you -
I tested the game with K5-166 on Chaintech 5IFM 0 (this is not supposed to work together at all - says ChaintechOriginally posted by Thornado:
Maybe the older architecture of the K6-2 is causing the problems?

I forgot : it has a S3 TrioV64 2 MB PCI graphics card !!!
What should I say?
With all delays set to "0" the game runs just fine !!!
(Ok - I didn't test with Monster Campiagns ..)
So I would say it's a case of wrong configuration !!
Arralen
[This message has been edited by Arralen (edited December 12, 2000).]
[This message has been edited by Arralen (edited December 12, 2000).]
AMD FX-4300
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
Gigabyte 970A-DS3P
Kingston 24GB DDR3-1600 (PC3-12800)
Asus GTX 750 Ti OC 2GB GDDR5
Kingston SV300 120 GB
Windows 8.1
I do have a Voodoo 3 card (and I don't even have the latest drivers) but I haven't had one problem with SPWAW. SP1 -> SP3 is a completly different subject though. I had to use a little program called "TryVESA" to make the Voodoocard actually recognize the games as using VESA...Hey guys...I heard of a problem with this game and the Voodoo 3 chips...don't know if it is true or not...But I am running a 366AMDk6 and 64 ram and 10G hd,Voodoo 2 12meg accel card.my game runs fine...try to put the boxes in the preferences to all xxx's, it really sped up my game alot.

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_______________________
Thornado
- You'll never know what hit you -
Thornado
- You'll never know what hit you -
- You'll never know what hit you -
it is a 2d card so i doubt that the v/c would be the cause so we can strike that out as a cause. In fact as a v2 or v1 has nothing at all (thats voodoo not v) to do with 2d then it would have no effect at all and all new v/c or very fast at 2d so they surely are not the prob. How much ram does it need, the original did not run at all properly on my 486 sx33 with 5meg ram but ran very well with 8meg ram. But for starters that was in dos, win98 even on an efficient load with few taskbar programs will use 40-60 mb (and more if you let then taskbar things run) so if you have 64mb things could get bad. If you have 64mb make sure you have as much as possible free. And if you are running win95 (and maybe win98) and have little ram make sure that sure that the virtual memory is set to thje same min and max size because when it resizes the virtual mem it is very slow (so keeping it constant stops it resizing). People with 64mb use system monitor to determine your free ram before and during play.