Japanese Aircraft Production

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Peleliu
Posts: 18
Joined: Thu May 16, 2019 5:16 pm

Japanese Aircraft Production

Post by Peleliu »

Currently in 2 pvp games. One with PDU on and one off. I have no experience past Feb 1942. I was wondering what kind of production numbers I should be aiming for by the end of 1942, '43, and '44? Not looking for specific airframe details, rather general numbers I should to try reach for fighters, army bombers, naval bombers, float planes, transports and recon. Mostly wondering what level of engine/airframe production is sustainable/wise before large numbers of strategic bombers begin to appear.

Thanks in advance for any advice.
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Trugrit
Posts: 1186
Joined: Mon Jul 14, 2014 12:31 pm
Location: North Carolina

RE: Japanese Aircraft Production

Post by Trugrit »


I’ve not played Japan in a long time but when I did I followed Damian’s Primer
On the Japanese economy and his advice on Aircraft production and it worked out well.

Kull has an airframe and engine planner which might help you.

I think the links below still work but I've not checked them in a long time.

Japanese Links:

Kull Japan Airframe and Engine Planner:
https://www.matrixgames.com/forums/tm.asp?m=3200810

Kull Japan Set-up Spreadsheet:
https://www.matrixgames.com/forums/tm.asp?m=3253803

Mike Solli:
https://www.matrixgames.com/forums/tm.asp?m=2959613

jdsrae: Japanese Tanker Organization:
https://www.matrixgames.com/forums/tm.asp?m=4597303

Damian’s Primer:
tm.asp?m=2933397

Q-Ball: Japanese Merchant Fleet:
tm.asp?m=2186767

Numdydar Primer:
tm.asp?m=3329605
Discussion on Numdydar R&D repair:
https://www.matrixgames.com/forums/tm.asp?m=3350910

Alfred on Japanese conversions:
fb.asp?m=3819792

Hanzberger Wire Chart:
tm.asp?m=2769286

"A man's got to know his limitations" -Dirty Harry
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jdsrae
Posts: 2795
Joined: Mon Mar 01, 2010 6:58 am
Location: Gandangara Country

RE: Japanese Aircraft Production

Post by jdsrae »

There are some numbers as a guide to how many aircraft were actually built in the link below.
With hindsight, you can choose not to build 1000+ Claudes!
https://en.m.wikipedia.org/wiki/List_of ... rld_War_II
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Japanese Aircraft Production

Post by Lowpe »

A lot comes down to playstlye.

Generally speaking fighters take priority...

You need to be able to counter the Lightning sweeps in 1942. They often can rack up 10:1 loss ratios.

Corsairs show up in 1943.

You need a minimum of 3000 top quality fighters to counter the Jugs threat in 1944 and this assumes you properly counter (that is a 3-1 loss ratio). Jugs can easily rack up a 10-1 kill ratio. You will lose all 3000.

Army bombers, you don't need much as you pretty much stop bombing sometime in 1942 except for China. Allied flak is too heavy. Unless you go heavy Peggy T.

Carrier planes...you need lots, especially the better divebombers and fighters.

Recon...with Dinahs you don't really lose a lot. One factory for Army and one for Navy.

Flying boats...generally I have a size 15-30 factory. I don't use them aggressively however.

Transports, I use them aggressively and often have a size 30 for army and 15-30 for Navy.

NF...I always do a lot here. Many size 30 factories but spread across multiple air frames. Huge topic here.

FB: I love them and generally have two army factories making them.

Kamikazes: kind of worthless tbh, generally use divebomber, Peggy T, even fighters.

Naval bombers: usually see hard use...usually a few factories making different types for different roles.

What did I miss?

A game can see Japan lose 35K+ planes. A late war strike against the Allies can easily lose a 1000 planes in a day.





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Tanaka
Posts: 5179
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: Japanese Aircraft Production

Post by Tanaka »

ORIGINAL: Trugrit


I’ve not played Japan in a long time but when I did I followed Damian’s Primer
On the Japanese economy and his advice on Aircraft production and it worked out well.

Kull has an airframe and engine planner which might help you.

I think the links below still work but I've not checked them in a long time.

Japanese Links:

Kull Japan Airframe and Engine Planner:
https://www.matrixgames.com/forums/tm.asp?m=3200810

Kull Japan Set-up Spreadsheet:
https://www.matrixgames.com/forums/tm.asp?m=3253803

Mike Solli:
https://www.matrixgames.com/forums/tm.asp?m=2959613

jdsrae: Japanese Tanker Organization:
https://www.matrixgames.com/forums/tm.asp?m=4597303

Damian’s Primer:
tm.asp?m=2933397

Q-Ball: Japanese Merchant Fleet:
tm.asp?m=2186767

Numdydar Primer:
tm.asp?m=3329605
Discussion on Numdydar R&D repair:
https://www.matrixgames.com/forums/tm.asp?m=3350910

Alfred on Japanese conversions:
fb.asp?m=3819792

Hanzberger Wire Chart:
tm.asp?m=2769286


Great list thanks!
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