for i=1,8 do
if ScenEdit_GetUnit({Side='SE Asia Comd', Name="VF-102 Diamondbacks #"..i,}) ~= nil then
ScenEdit_SetUnitSide({Side='SE Asia Comd', Name="VF-102 Diamondbacks #"..i, newside='7th Fleet'})
end
end
Decided to do a quick test and removed one of the units, I thought that the first line of the statement was supposed to look for missing units and if it finds a gap it would just skip over it. Nots so
Removing a unit caused the script to fail. Any thoughts.

 
					 
					

