Bread v Nekronion (41 start)

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RedJohn
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Bread v Nekronion (41 start)

Post by RedJohn »

Normal 41 game, will hopefully be returned faster than the other more developed games. This time I chose the Soviets, as I get super stressed dealing with the pressure to perform as Germany.

Fairly normal opening by the looks of things.

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RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

I discovered I could break the pocket here - but I am of the belief that if the Bialystok pocket is broken turn 1, it just leads to a snowball where the Axis will always be on the backfoot. I've always hated the sheer headache that breaking pockets causes for the Germans, especially if it's repeated over mutliple turns. One could argue though, at least in the early stages of 41, that creating a tight pocket with no gaps should be required anyway.

Anyway, I did not move to break the pocket. Those brave men shall die for a greater future.

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I WILL, however, move these men to occupy more defensible positions and particularly as much of the dual track railways as I can.
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RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

In the South, I did not have at my array the usual beefed up units that can usually WHACK a panzer regiment that is too far forward. So there will be zero counter-attacks here.

He pushed very heavily at Rovno and the swamp/forests to the north-west. I believe he has diverted stuff from AGC to push there.

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Beethoven1
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RE: Bread v Nekronion (41 start)

Post by Beethoven1 »

Are you playing with any special house rules regarding assault HQs or anything like that?
RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

Nah, only house rule is no temporary motorisation for either side.
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

The Axis advance continues. No further pockets, every pocket except the one formed around lvov thoroughly crushed.

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RE: Bread v Nekronion (41 start)

Post by RedJohn »

Our defensive line proved too formidable for the Germans, and they cowardly marched around it. I would like to reorient and defend forward, but I am also acutely aware of how dangerous that be and so we shall perform strategic retreats.

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RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

These men occupy the rail leading to Tarnopol, and we actually manage to snag the city itself again. Germany only has 2 dual track options in the south, and occupying one of them should ideally cause combat delay and delay repairs. If nothing else, flipping the hexes for sure delays it anyway.

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RE: Bread v Nekronion (41 start)

Post by RedJohn »

The Southwestern front becomes our first assault front. This is a no brainer move in my opinion, it solves your immediate CP issues and this is the front you're likely to have the most success counterattacking.

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RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

OOB looking not very good, but I put a lot of men into transfer. Around 12~ divisions have been sent to our first reinforcement point, with another 9-12 being sent elsewhere next turn.

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RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

Start of turn 3. The Dnepr holds, which worries me greatly, as does the bulge in Ukraine. Germany can almost reliably cross the Dnepr in the centre at turn 2, and if nothing else *should* be at the banks by turn 3. Instinct tells me to retreat at this point, but I will hold on for a turn at least. If I wasn't sure he diverted from AGC I would retreat for sure, but I think I can stick around.

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RE: Bread v Nekronion (41 start)

Post by RedJohn »

The Pskov riverline was not so lucky in avoiding being breached. I will leave a unit in Pskov to force an attack/delay a turn, and the rest shall retreat to the lovely terrain of Leningrad.

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RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

24 Divisions have been sent from the reserve to the map - roughly 300,000 men. If we can avoid any major pockets, this is the beginning of the end for the Wermacht.

But unironically - I believe 3 million men on the map and it becomes extremely difficult for the Germans to push, if they're placed well.

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Seminole
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RE: Bread v Nekronion (41 start)

Post by Seminole »

ORIGINAL: RedJohn

The Pskov riverline was not so lucky in avoiding being breached. I will leave a unit in Pskov to force an attack/delay a turn, and the rest shall retreat to the lovely terrain of Leningrad.

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Don’t run too far! A lot of excellent terrain you can force him to fight in.

Have you been able to discern what he has committed from the German mech to seizing Leningrad?
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
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HardLuckYetAgain
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RE: Bread v Nekronion (41 start)

Post by HardLuckYetAgain »

ORIGINAL: RedJohn


But unironically - I believe 3 million men on the map and it becomes extremely difficult for the Germans to push, if they're placed well.

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The above is a misconception that has grown in scope since BETA. A German that knows what he/she is doing will slice and dice you in 41 even with 3 million men or 3.5 million men.

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

Looks to be the standard 4th group from what I can see.
RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

ORIGINAL: HardLuckYetAgain
ORIGINAL: RedJohn


But unironically - I believe 3 million men on the map and it becomes extremely difficult for the Germans to push, if they're placed well.

Image

The above is a misconception that has grown in scope since BETA. A German that knows what he/she is doing will slice and dice you in 41 even with 3 million men or 3.5 million men.


I would hazard a guess that a lot of German players, myself included, do not reach the level of competence you're thinking of. In such cases I would absolutely argue that 3 million is when it starts becoming difficult to push as Germany.

The biggest difference between the results of a good german player and an average german player, is the ability to keep their motorised/armored elements above 35~ MP consistently.

I'll post a few pictures to emphasize my argument. The first is of most of PZG2, having mostly rested and with the rail being at Kursk. (and beyond but the closest depot is at kursk)..



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RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

There is only so far you can go with 30 MP. It's quite far, in fairness, but it's not enough I would guess against a "good" soviet player.

The picture below is the same elements encircled. Their movement actually increased (barring the 2 that weren't encircled) and the G.D Mot. Rgt went from I believe 38 MP the previous turn to the max of 50, as you can see. This was repeated across the front, which led to the encirclement of much of the South-western front and put me within like 6 hexes of Moscow.



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RedJohn
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RE: Bread v Nekronion (41 start)

Post by RedJohn »

So against the few German players that can work the logistic system efficiently and consistently, I'd agree - 3m men won't really stop them. But for many others, like myself, who struggle with such things, 3m men on the map as the Soviets is when hard-to-break-walls start being formed.

Anyway, back to the AAR I set up my defensive lines and I'll just post them as is (whenever the next turn is handed back). I don't know if Nekronion even reads the forums, but it's been a rather boring AAR I think as I've purposely hidden the positions of all my troops after movement. Fun!
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HardLuckYetAgain
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RE: Bread v Nekronion (41 start)

Post by HardLuckYetAgain »

ORIGINAL: RedJohn

So against the few German players that can work the logistic system efficiently and consistently, I'd agree - 3m men won't really stop them. But for many others, like myself, who struggle with such things, 3m men on the map as the Soviets is when hard-to-break-walls start being formed.

Anyway, back to the AAR I set up my defensive lines and I'll just post them as is (whenever the next turn is handed back). I don't know if Nekronion even reads the forums, but it's been a rather boring AAR I think as I've purposely hidden the positions of all my troops after movement. Fun!

Fair enough and your points are valid. Eventually the Germans will get there but I am afraid many have left the German side already, c'est la vie

German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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