Why don't naval missions have waypoints?

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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MarkShot
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Why don't naval missions have waypoints?

Post by MarkShot »

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Question - Thanks.
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loki100
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RE: Why don't naval missions have waypoints?

Post by loki100 »

ORIGINAL: MarkShot

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Question - Thanks.

the pathing routine gives you this - if your question is what I think it is?

you can actually do more targetted damage with the path setting and varying the in/out routes than sometimes with the actual naval patrol box.

I still have warm feelings of the time I closed off the Bristol Channel with the axis side in WiTW on the turn of the planned invasion of France precisely using this gambit ... last bit of fun I had in the game but it was a nice moment
jubjub
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RE: Why don't naval missions have waypoints?

Post by jubjub »

You can, but if the distance from the staging base is less than 5 or so hexes, you will not be able to draw waypoints. This is true for every directive.
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loki100
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RE: Why don't naval missions have waypoints?

Post by loki100 »

ORIGINAL: jubjub

You can, but if the distance from the staging base is less than 5 or so hexes, you will not be able to draw waypoints. This is true for every directive.

aye, but given the range of most naval air assets, if you want to impose a route even for a short haul mission its quite feasible to use a staging base that gets you around this constraint?
MarkShot
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RE: Why don't naval missions have waypoints?

Post by MarkShot »

Oh interesting trick!
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