AI vs AI

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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zasgard
Posts: 235
Joined: Mon Jun 04, 2007 9:39 pm

AI vs AI

Post by zasgard »

For giggles and s***s I'm wanting to AI vs AI the entire war

In your opinions are there any settings I should adjust?

Morale level?
Logistics level?
Transport level?

I'm tempted to change the scores to give the allies a boost since they were superior in those 3 categories for most of the war.

Appreciate any feedback

Thanks
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loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: AI vs AI

Post by loki100 »

from testing for WiTE2 we used 100-100 for the AI-AI tests but across the game that has more a flow of both sides attacking/defending etc.

Purely as you want the Allied AI to be more aggressive and creative, I'd tend to 110-100 for the variables you mention but that is guess work. My assumption is the game was tested in development using 100-100.
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: AI vs AI

Post by cfulbright »

I've tried AI v. AI a few times - small sample size - and my experience is that half the time the Allies either don't invade Italy after taking Sicily, or get stuck in the toe.

Cary
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