CMO v1.04 Update - Build 1147.37
Moderator: MOD_Command
CMO v1.04 Update - Build 1147.37
Download: https://drive.google.com/file/d/1-5p9Fx ... sp=sharing
To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)
NOTE: This is a public beta. Standard disclaimers apply.
Build 1147.37 Release Notes (changes from Build 1147.36)
-------------------------------------------------------------------------------------------------
* FIXED: Torpedo "Impossible to intercept target" within kinematic range
* TWEAK: Tac-Nukes under semi-active guidance (e.g. nuclear SAMs) detonate if they go blind after travelling half their fly distance (ie. armed)
* FIXED: Sub not being structurally repaired on port
* FIXED: #10978: Ship at pier not repairing bridge and rudder
* FIXED: Added missing ship identifiers
* Fixed: #14602: [Lua] "SetDamage" - damage points parse to decimal (instead of integer)
* TWEAK: "Ignore plotted course" setting limited to Patrol mission
* Includes updated versions of available Quick-Battle templates
To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)
NOTE: This is a public beta. Standard disclaimers apply.
Build 1147.37 Release Notes (changes from Build 1147.36)
-------------------------------------------------------------------------------------------------
* FIXED: Torpedo "Impossible to intercept target" within kinematic range
* TWEAK: Tac-Nukes under semi-active guidance (e.g. nuclear SAMs) detonate if they go blind after travelling half their fly distance (ie. armed)
* FIXED: Sub not being structurally repaired on port
* FIXED: #10978: Ship at pier not repairing bridge and rudder
* FIXED: Added missing ship identifiers
* Fixed: #14602: [Lua] "SetDamage" - damage points parse to decimal (instead of integer)
* TWEAK: "Ignore plotted course" setting limited to Patrol mission
* Includes updated versions of available Quick-Battle templates
RE: CMO v1.04 Update - Build 1147.37
thanks all for the work.
best regards Gert-Jan
best regards Gert-Jan
-
- Posts: 988
- Joined: Wed Jul 18, 2018 12:05 am
RE: CMO v1.04 Update - Build 1147.37
TWEAK: "Ignore plotted course" setting limited to Patrol mission
This makes me a little nervous, could you please elaborate.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
RE: CMO v1.04 Update - Build 1147.37
Thanks!!!
RE: CMO v1.04 Update - Build 1147.37
+1
"This makes me a little nervous, could you please elaborate."
"This makes me a little nervous, could you please elaborate."
-
- Posts: 1850
- Joined: Thu Nov 15, 2018 7:24 pm
RE: CMO v1.04 Update - Build 1147.37
Thanks for the update.
and..
+2
"This makes me a little nervous, could you please elaborate."
and..
+2
"This makes me a little nervous, could you please elaborate."
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: CMO v1.04 Update - Build 1147.37
The "Ignore plotted course" really only has meaning to Patrol mission. On patrol missions the IPC is set to 'Yes' so it can 'search' contacts. And then set to 'No' while actually searching; path is under control of AI. However, when the search finishes, the IPC should go back to 'Yes' so it can pursue other contacts. The change limits this switching back and forth to 'Patrol' missions as the switch may have been happening to other missions like 'Strike'. It should now leave the setting however the player set it.
Michael
-
- Posts: 1850
- Joined: Thu Nov 15, 2018 7:24 pm
RE: CMO v1.04 Update - Build 1147.37
Thanks,ORIGINAL: michaelm75au
The "Ignore plotted course" really only has meaning to Patrol mission. On patrol missions the IPC is set to 'Yes' so it can 'search' contacts. And then set to 'No' while actually searching; path is under control of AI. However, when the search finishes, the IPC should go back to 'Yes' so it can pursue other contacts. The change limits this switching back and forth to 'Patrol' missions as the switch may have been happening to other missions like 'Strike'. It should now leave the setting however the player set it.
So if a unit is on a patrol mission, this setting is effectively ignored is how I read that, ie the player can not count on the setting being obeyed while the unit(s) in question are assigned to a patrol mission? Or Is what was mentioned only if it 'starts' as "yes" or inherited-yes? at the mission\unit level?
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: CMO v1.04 Update - Build 1147.37
The IPC has always been changed to 'yes' on patrol missions in order for it to investigate contacts. Changing it to 'no' would presumably make it ignore contacts.
If there is a specific issue here, please raise a defect in Support for us to look at.
If there is a specific issue here, please raise a defect in Support for us to look at.
Michael
-
- Posts: 988
- Joined: Wed Jul 18, 2018 12:05 am
RE: CMO v1.04 Update - Build 1147.37
ORIGINAL: michaelm75au
The IPC has always been changed to 'yes' on patrol missions in order for it to investigate contacts. Changing it to 'no' would presumably make it ignore contacts.
If there is a specific issue here, please raise a defect in Support for us to look at.
I'm not trying to sound aggressive, but there is a general issue here, in that the community does not always understand the developer's philosophy on such things (and vice versa) and mismatched expectations end up being micromanaged in tech support. For example, is it in the manual that the game engine changes the IPC setting on it's own? Also, I don't necessarily agree with the statement that " "Ignore plotted course" really only has meaning to Patrol mission." I suspect others don't as well, which is why my being nervous got a few +1s. Different expectations in the community.
What happens with a manual plotted course then, when the A/C is not assigned to ANY mission? Should IPC be obeyed?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
RE: CMO v1.04 Update - Build 1147.37
[/quote]
What happens with a manual plotted course then, when the A/C is not assigned to ANY mission? Should IPC be obeyed?
The same is true for aircraft on SUPPORT missions. I often assign planes with HARMs on SUPPORT missions rather than SEAD Patrols. I want them to follow along a certain path toward the enemy, and I want them to fire off their HARMs against anything that it may encounter along the way rather than having them randomly wander around a Patrol Box.
So, Michael, will aircraft on SUPPORT missions need to be told to IGNORE the plotted course or not? I don't know. In fact, I've been playing around with it for several days and now I see that the program has since changed. No wonder why I haven't had any consistent results. <lol>
RE: CMO v1.04 Update - Build 1147.37
I think this is better discussed on a dedicated thread on the tech Support forum.
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: CMO v1.04 Update - Build 1147.37
Hi, after copying all file from teh zip (as i always do) in the CMO game directory, the game won't launch. Neither from steam nor without steam.
The launcher works but from there, a white window briefly opens and then nothing happens.
Any idea on ho to fix this ?
Thank you
The launcher works but from there, a white window briefly opens and then nothing happens.
Any idea on ho to fix this ?
Thank you
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: CMO v1.04 Update - Build 1147.37
Nevermind. It works now. Found where my mistake was. Sorry ...ORIGINAL: nukkxx5058
Hi, after copying all file from teh zip (as i always do) in the CMO game directory, the game won't launch. Neither from steam nor without steam.
The launcher works but from there, a white window briefly opens and then nothing happens.
Any idea on ho to fix this ?
Thank you

Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

-
- Posts: 288
- Joined: Sun Feb 14, 2021 4:12 pm
RE: CMO v1.04 Update - Build 1147.37
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
-
- Posts: 264
- Joined: Sun Feb 26, 2017 1:19 pm
RE: CMO v1.04 Update - Build 1147.37
ORIGINAL: maverick3320
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
-
- Posts: 288
- Joined: Sun Feb 14, 2021 4:12 pm
RE: CMO v1.04 Update - Build 1147.37
ORIGINAL: Scorpion86
ORIGINAL: maverick3320
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
Apologies, I should have been more clear.
Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.
Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.
-
- Posts: 288
- Joined: Sun Feb 14, 2021 4:12 pm
RE: CMO v1.04 Update - Build 1147.37
ORIGINAL: Scorpion86
ORIGINAL: maverick3320
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
Duplicate
RE: CMO v1.04 Update - Build 1147.37
As Scorpion86 said, you extract the zip file to the CMO folder. The Steam (and Matrix) auto-updater only updates to the latest "official" release (in this case, 1147.34), not any subsequent "public beta" release.ORIGINAL: maverick3320
ORIGINAL: Scorpion86
ORIGINAL: maverick3320
I'm running the game on Steam and my version is still 1147.34. How do I get the Steam version to update to the latest "official" patch?
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
Apologies, I should have been more clear.
Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.
Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.
Related to that, the splash/launcher screen will reflect the "official" release version even if you extract a beta executable.
-
- Posts: 288
- Joined: Sun Feb 14, 2021 4:12 pm
RE: CMO v1.04 Update - Build 1147.37
ORIGINAL: Eggstor
As Scorpion86 said, you extract the zip file to the CMO folder. The Steam (and Matrix) auto-updater only updates to the latest "official" release (in this case, 1147.34), not any subsequent "public beta" release.ORIGINAL: maverick3320
ORIGINAL: Scorpion86
You have to manually download the zip file and extract it to the CMO folder on the Steam directory. This is a "Beta" patch, Steam only installs the final patches.
Apologies, I should have been more clear.
Steam is still running 1147.34 for me. How can I force it (Steam) to update to 1147.36, since it doesn't appear to be doing it on it's own? The latest patch in the Steam workshop is v1.04.114734.
Normally this wouldn't be a huge deal for me but I'm playing a scenario with a decent amount of LGBs and they are definitely not working as intended.
Related to that, the splash/launcher screen will reflect the "official" release version even if you extract a beta executable.
Ah, I see. I didn't realize that additional beta patches would come out without the previous patch(es) automatically becoming official.