No house rules except to limit GA-unit to max 200 sorties per hex.
We changed this after T1 to: No GA at all. So air support to the ground war will be just GS.
AAR running 3 turns behind.
Have not played the opening for some time so not sure how this will work out.
Air base bombing seems reduced since I last played, did a replay of my last practise bombings and it was way down on before. Settled for just bombing with bombers (all one aircraft sorties) which achieved 2.3k for 102 bombers. Am used to getting up to around 4k. Anyway, it left the fighters in good form to intercept and 4.8k seems OK for the turn after the ground phase.
AGN. Nothing special, trying to pocket as much as possible.
AGC. Pushing towards Smolensk as far as I could get. Routed one division out of the main pocket but otherwise OK. One Pz Corps sent South.
AGS. Doing the ‘no activation’ opening and pushing East as far as possible. I attacked one Tank Division with a Panzer unit, it had a CV of 0.1 and should have known better but it killed 35 Panzers.
I don’t see much difference in the combat since last time, which was some months ago. Just the air base bombing.
Overall a fairly aggressive opening and have left a few units available to pocket - will see if the Soviets take the bait. Some pockets have a fairly thin screen so won’t be surprised if there is a break or two.
