Mods and WITE Updates

Post new scenarios and mods here to share with other gamers.

Moderator: Joel Billings

Post Reply
RedBunny
Posts: 107
Joined: Wed Dec 08, 2010 9:43 pm

Mods and WITE Updates

Post by RedBunny »

Now that I'm using a few mods managed by JSGME I want to confirm my understanding of how WITE updates interact with mods.

First of all, I'm planning on reverting all mods and then applying an update. This is to ensure my base game gets any updated map/art.

I'll then need to evaluate the content of an update to determine if it included a map or artwork update that might get "overwritten" by a mod. At that point I'll have to choose to either apply the mod anyway, or not apply the mod and wait for someone to update that mod to reflect the update.

So experienced mod users, does the above sound like reasonable strategies?
User avatar
Hellway
Posts: 311
Joined: Wed Sep 16, 2020 11:25 am

RE: Mods and WITE Updates

Post by Hellway »

I think Map and Counters Mods have no influence over the combat and move aspect of the game...anyone have other infos about that...?
Post Reply

Return to “Scenario Design and Modding”