Artillery firepower

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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tomeck48
Posts: 210
Joined: Fri Aug 05, 2016 2:52 pm

Artillery firepower

Post by tomeck48 »

I read somewhere a while back that an arty btl support unit has both a combat value and a firepower value. Can someone give me a brief description of that and how it affects the outcome of a battle? I tried searching but with no luck.
Chris21wen
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Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Artillery firepower

Post by Chris21wen »

From the unofficial manual.

Unlike most games firepower does not determine the reult of combat, it's CV instead. It's complicated but I'll try and simplify it.

Firepower is used to reduce the ability of units to generate CV through disruption, damaged or destruction of the units elements.

Combat value (CV) is derived from a preset weight placed on the each functioning element and can be found in 26.1.4 with all artillery units being weighted at 1.

There are three CVs used in the game. That viewed on the counter and is a guide to strength. An initial CV when a units enters combat and a modified CV after firepower has taken it's toll. It is the ratios of the final modified CVs that determines the outcome of the combat.

The only affect on the attacker is reduction of CV. For the defender it can be a reduced CV, retreat, rout or shattering depending on the ratio of attacker/defender CVs at the end of the combat.

If you read unofficial manual and search for firepower and CV you'll find more detail.
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