Indirect fire weapons always unavailable after firing?

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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JacquesDeLalaing
Posts: 167
Joined: Fri Oct 07, 2016 6:12 am

Indirect fire weapons always unavailable after firing?

Post by JacquesDeLalaing »

I wonder if I missed something in the manual. In the three scenarios I've been playing so far, it seems as if my artillery assets are almost always unavailable after they've fired, despite "arty ammo" being very high (90+). Which really makes me wonder if there is some hidden rule?

Follow up questions:
a) Does artillery also get to test on HQs before they test on "arty ammo"?
b) Do mortars use "arty ammo" or "ammo" for their tests?
c) I know that fire on unspotted hexes may scatter. But it seems that my mortars (Mission "The Gauntlet") scattered a lot even when targeting spotted hexes. Couldn' find anythin on that in the manual...
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Crossroads
Posts: 18483
Joined: Sun Jul 05, 2009 8:57 am

RE: Indirect fire weapons always unavailable after firing?

Post by Crossroads »

(a) Artillery only tests on base Arty Supply.
(b) Mortars are in arty category as well.
(c) Maybe there was scenario specific Lua settings for this? I’ll let Jason answer this one…
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