Turn 1
Beginning of Turn
Gotta love it! 17 Dead Leaders even before I move. Seems to me the increase in leaders KIA has gone up substantially. /shrug oh well I will just use whatever leader anyway.

Moderator: Joel Billings
ORIGINAL: HardLuckYetAgain
Defiantly a strategy now, if it is not then it sure will be shortly. I am sure next turn I will lose even more leaders and some more good ones at that since I don't have the AP to promote enough good ones to get them out of trouble. Just going to let it happen to see the grand total and how many good leaders get waxed the next turn. Should be interesting to see at the minimum. But this strategy is GREAT to get rid of GOOD Soviet leaders early. Why not?
The leader deaths have, in my observation, increased greatly. So I would recommend ALL Germans to target all the HQ's as much as you can the first few turns to get these Soviet leader KIA's. Why not get those good leaders out of the way while you can before they can be saved. Cheesy strategy but hey the game allows for it with current leader deaths.
ORIGINAL: xhoel
I dont think this is a bug. Leaders of isolated forces were sometimes evacuated by air and sent to other locations and the new leader was either flown in or assigned from the ones already in the pocket.
I think what could be changed is: adding a certain percentage that a leader being reassigned from a pocket will die. Air crash/air intercept etc.
ORIGINAL: Stamb
Yep. Maybe something in between of 15% and 50%. 30%?
ORIGINAL: Joel Billings
I doubt we will change this, since you have to spend the APs to do this. Players can always house rule against it if they want to.
If you could only read a whole thread.ORIGINAL: DesertedFox
ORIGINAL: HardLuckYetAgain
Defiantly a strategy now, if it is not then it sure will be shortly. I am sure next turn I will lose even more leaders and some more good ones at that since I don't have the AP to promote enough good ones to get them out of trouble. Just going to let it happen to see the grand total and how many good leaders get waxed the next turn. Should be interesting to see at the minimum. But this strategy is GREAT to get rid of GOOD Soviet leaders early. Why not?
The leader deaths have, in my observation, increased greatly. So I would recommend ALL Germans to target all the HQ's as much as you can the first few turns to get these Soviet leader KIA's. Why not get those good leaders out of the way while you can before they can be saved. Cheesy strategy but hey the game allows for it with current leader deaths.
Well HLYA there have been a number of excellent ideas on how to increase the number of leader deaths in this thread.
https://www.matrixgames.com/forums/tm.asp?m=5135993
We have
ORIGINAL: xhoel
I dont think this is a bug. Leaders of isolated forces were sometimes evacuated by air and sent to other locations and the new leader was either flown in or assigned from the ones already in the pocket.
I think what could be changed is: adding a certain percentage that a leader being reassigned from a pocket will die. Air crash/air intercept etc.
and
ORIGINAL: Stamb
Yep. Maybe something in between of 15% and 50%. 30%?
Unfortunately (cough cough) Joel spoiled the party
ORIGINAL: Joel Billings
I doubt we will change this, since you have to spend the APs to do this. Players can always house rule against it if they want to.
What a pity, we could have had a DLC to address these leaders flying out and called it "Assassinations in the East".
If you could only read a whole thread.
What is the reason for not letting SU relocation when it is in the pocket? For AP for example. Because everybody would use it and evacuate the most valuable units.
I though that same rule is applying to a leaders. But it is not. Ok. No tragedy.
There was a fix, not even a change, to a leaders death chance: https://www.matrixgames.com/forums/tm.asp?m=5140067
v01.02.15
Leaders in HQs forcibly displaced were not being killed as often as they should (15% non-isolated/50% isolated). Fixed.
It means that previously it was not working correctly. Was it not working from a game release? I do not know. But I started to play this game few month ago and it was not working like described.
But people get used to it. And now - boom, why my leaders are actually dying while previously you could displace 50 HQ with few deaths?
In my opinion 15% non-isolated/50% isolated chance for a death is ok. It makes sense that HQ commander is a target when enemy troops gets to a HQ.
ORIGINAL: xhoel
@DesertedFox: This isn`t the gotcha you think it is as that thread was about something different![]()
ORIGINAL: DesertedFox
German generals flown out of Stalingrad at night.
How many didn't make it I don't know, but I am sure we can get that first turn figure of 17 deaths over the 25 mark if we try hard enough.
https://www.stalingrad.net/german-hq/fate-german-generals/german-officers-became-general.htm
ORIGINAL: xhoel
@HLYA: The changes have increased the leader deaths too much and should be reduced. Leader deaths should not be something that the players are gaming for and unfortunately currently the game incentivizes just that.
ORIGINAL: xhoel
I think what could be changed is: adding a certain percentage that a leader being reassigned from a pocket will die. Air crash/air intercept etc.
The changes have increased the leader deaths too much
ORIGINAL: DesertedFox
German generals flown out of Stalingrad at night.
How many didn't make it I don't know, but I am sure we can get that first turn figure of 17 deaths over the 25 mark if we try hard enough.
https://www.stalingrad.net/german-hq/fa ... eneral.htm
Check my post #6 here :ORIGINAL: DesertedFox
I didn't see the post on the 27th where you stuck your hand up and said
The changes have increased the leader deaths too much
ORIGINAL: Stamb
. There must be a risk for a leader when he is moved out of a pocket via reassigning.
I don't want more kills
ORIGINAL: Stamb
Check my post #6 here :ORIGINAL: DesertedFox
I didn't see the post on the 27th where you stuck your hand up and said
The changes have increased the leader deaths too much
https://www.matrixgames.com/forums/tm.asp?m=5129529
ORIGINAL: Stamb
DesertedFox
I am not sure if you are trolling me or not.
I will give my best one more time.
In Post #: 13 in this topic I gave a link where I suspect that there might be a bug.
In my thread https://www.matrixgames.com/forums/tm.asp?m=5135993 I describe a problem. And right now there is 0% chance that leader will die if he is relocated via reassigning. ZERO. No more leaders death. There will be 0 when using this method.
I thought it should be between 15% and 50% (lets say 30%) for it when using AP to move leader out of a pocket (pocket by itself means that it is isolated). I do not want to add this 30% that I propose to existing 15% or 50%.
I want to add this 30% to a 0% that we have right now.
I don't want more kills
I want to add this 30% to a 0% that we have right now.