More Inter-Tile Interactions and Fort Changes

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ImperatorAugustus
Posts: 154
Joined: Thu Dec 09, 2021 7:00 am

More Inter-Tile Interactions and Fort Changes

Post by ImperatorAugustus »

Right now the only inter-tile interactions are rivers and I believe road provides a flat cv bonus. I'm going to suggest a series of other ones.

Attacking to or from a 'dense' tile should cause disruptions. Doubly so for double dense.

Attacking from the highground (mountain or rough) to lower terrain should provide a recon level bonus in and out of combat. Artillery should also be able to engage at greater range and accuracy.

Attacking into a rail way tile as to cross it should provide 1/4 of a fort level bonus at single rail and 1/2 at double rail.



And finally the big one.

Forts should be based on tile borders not the tile themselves. Defenses don't work well from the other direction.

Forts are no longer destroyed by seizing tiles and decay MUCH slower, especially at 2 and more on 3. The player should be given the ability to use ammo of a unit or an assigned construction unit to destroy the fortification. The current system makes little sense. Empty concrete bunkers dont suddenly disappear. Units used old defensive fortifications (even not from their own side) repeatedly. The Germans used the Soviet Stalingrad defensive line SW of the city to repel the Soviets after the encirclement.
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