PT: Kyiv, Ukraine, 2022 (Updated 03-02-2022)

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BeirutDude
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PT: Kyiv, Ukraine, 2022 (Updated 03-02-2022)

Post by BeirutDude »

Updated Version on Page 2 of the thread, just some minor tweaks suggested by one of the playtesters....

So This is absolutely the quickest I have developed a scenario to TRY to keep up with ongoing events. It is actually a very simple scenario with the Russian Air and Missile forces striking the Ukraine in the opening 18 hours of the war. It uses unlimited magazines as it is so short. The only aircraft likely to be able to rearm are the fighters, and after the initial strikes I doubt they will have much to do! Other than aircraft with a 20 hour load out (MiG-31K, Tu-95 and Tu-22m) you choose your loadouts. Basically it's the Russian version of "Shock and Awe."

[center]Kyiv, Ukraine, 2022
Al "Beirutdude" Sandrik
The Time Is: Friday, 25 February, 2022, 15:00 UTC
Friday, 25 February, 2022, 18:00 Kyiv Time
Playable as Russia Only
24 Hours Duration
Built under C:MO BETA Build 1147.41 Database DB3000 v492[/center]


Background: This scenario is my attempt to estimate the current (at the time the scenario was developed in Feb. 2022) Russian/Belarussian Air Force build up along the northern and eastern frontier with the Ukraine. Some units are actually at their home basis but others are units deployed from central and far eastern Russia. My estimation is Putin’ meeting with PRC President Hu also included an arrangement allowing Russian Air force units along their frontier the freedom/confidence to redeploy.

This would be the first day of an air campaign to destroy the Ukrainian Air Force and Integrated Air Defense System (IADS). I only wanted to cover the northern and eastern portions of the Ukraine and while I assume that there would be fighting near Odessa, and possibly an amphibious landing there, the emphasis is on the Kyiv area and the nearby bases/airports.

Mission: Your mission is to destroy and degrade as much of the Ukrainian Air Force and Air Defenses as possible with minimal losses in the initial strike of the war.

Like I said, I built it fast so please reply with any errors you find.
Attachments
Kyiv. Ukra..12-2012).zip
(274.86 KiB) Downloaded 190 times
Last edited by BeirutDude on Wed Mar 02, 2022 7:46 am, edited 1 time in total.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
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I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
Rob322
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RE: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by Rob322 »

Just grabbed it. I notice everything is set to reserve and ready time of six hours. Is it your intention that I should wait six hours and then begin loading or should I start loading now? I realize it'll let me start loading right away at the same six hour period but I just wanted to understand your intention.

Looks interesting though. That's a lot of firepower!
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CV60
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RE: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by CV60 »

I'll give it a whirl and post an AAR
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BeirutDude
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RE: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by BeirutDude »

I notice everything is set to reserve and ready time of six hours. Is it your intention that I should wait six hours and then begin loading or should I start loading now?

Yes load now. It's a Trick Gunner told me to use Reserve to set ready times to longer periods than the normal. So you'll notice some "Fighter" loadouts are set to 4 1/2, 5 or 6 hours even thought the game will allow then in three.

I'll mention this in the notes, as if you had a question on it others will.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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BeirutDude
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RE: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by BeirutDude »

I'll give it a whirl and post an AAR

Thanks.

BTW: Whoever downloaded the scenario first, I found a mistake and corrected it, the Backfires had AS-4's on them. Oooooops I corrected that.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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RE: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by Rob322 »

So I've got the loadouts setup and one thing I noticed is that both SU-25 units are awfully far away from any targets, even when using the Long-Range loadouts. I figure I can still have them carry AS-11 ARM's but that's about it (unless other targets pop up later!). If that was intended, no worries, just an observation.

Haven't actually set anyone in motion yet but will sooner or later.
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RE: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by BeirutDude »

I know but those are the Su-25's actual bases, so I left them there.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
Rob322
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RE: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by Rob322 »

ORIGINAL: BeirutDude

I know but those are the Su-25's actual bases, so I left them there.

No problem. Looks like they'll go 400nm with AS-11 ARMs (which themselves have a range of 130nm). Seems an odd use for SU-25's but that let's my heavies do other stuff. [8D]

Whenever I play as Pact/Soviet/Russians in CMO, I have to remember that A) they typically don't have much range as western analogues and B) most of their tactical aircraft can't do aerial refueling. When I was adding the GSFG airbases awhile back, I was constantly wondering how they planned to use their forces when their Mig-27's and SU-25's could barely reach out of East Germany! [:D]
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RE: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by Gunner98 »

I think it was standard practice/drill for most of the VVS Ftr/Bmbrs to deploy to dispersal bases much closer to the front, the Mig-23BN (mostly), Mig-27, Su-25 and all helicopters. In the cold war they assumed that if they stuck to their home bases they would die or be trapped and dispersal assisted with deception.

I know that there are dispersal bases all along the Baltic frontier, not sure about the Ukrainian, but they would deploy in Sqn strength (12 AC) and the Frogfoot could use highways fairly easily.

I'll give this a look Al, thanks

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edsw
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by edsw »

unfortunately your scenario has become a reality
50caliberGhost
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by 50caliberGhost »

would like to play ukraine 2022, dont know where to find it as an attachment. ill keep looking.
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by sarjen »

50caliberGhost wrote: Thu Feb 24, 2022 1:16 pm would like to play ukraine 2022, dont know where to find it as an attachment. ill keep looking.
Migration to the new forum software didn't include the attachments but will be up later. So far i could see from the admin posts.
50caliberGhost
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by 50caliberGhost »

thanks! ill wait for a period.
delinquent_pleb
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by delinquent_pleb »

Hi there

I am looking at this thread on the new website and there isn't any attachment for download.

Can the OP re-post?

thanks in advance. BeirutDude you make amazing scenarios, thanks for the effort.
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by BeirutDude »

edsw wrote: Thu Feb 24, 2022 5:43 am unfortunately your scenario has become a reality
Please stay safe.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by BeirutDude »

I can not post either Kyiv, Ukraine, 2022 or Ukraine, 2022 (never finished) as the forum will not let me.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
Rob322
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by Rob322 »

Yeah, I think all attachments got nerfed in the move. Everything I uploaded is gone and I've seen multiple reports from others from other game pages.

As for this scenario, I'm still playing it (I'm slow and quite frankly I don't feel inspired to play anything as Russia attacking Ukraine right now) but, I have a couple quick thoughts:

1. You might consider dispersing the SU-25's to closer airfields. They're too far away to factor. May just delete them (Russia already has enough without the Frogfoots), or, perhaps add some ground targets for them to go after.
2. The northern missile brigade is awfully far north to hit much. I did get them on the road heading south but they were slow and only some of the launchers were able to get there in time to launch the opening salvo.

I'll post more as I go.
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BeirutDude
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by BeirutDude »

Sorry guys, I tried but can't get it small enough to attach. Who ever made the decision to do this, very stupid decision. I can also only log on on Firefox. No other browser works for me. Stupid!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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MausMan2
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by MausMan2 »

Well, looking forward to getting a hold of it eventually..
schweggy
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Re: PT: Kyiv, Ukraine, 2022 (posted 02-12-2022)

Post by schweggy »

I finished this scenario up a couple days ago. There's a lot of Russian kit to play with. I got a bit behind the action with so many flight groups in the air at one time, all heading for their targets. I created 3 strike missions for each airbase; one for the runways and access points, one for hardened targets at that base and one for the rest. WRA set so one shooter would engage one target. Spread the wealth around. Used the long range missiles to attrite the SAMs and then went in with plenty of ARMs, anti-runway, frag, etc. for maximum effect. I don't recall my actual score, but it was a "Major Victory."

It obviously isn't playing out like that in real life...
- schweggy -

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