mod support

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

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eytchdi
Posts: 2
Joined: Tue Dec 31, 2019 3:33 am

mod support

Post by eytchdi »

hi guys, just purchased in steam..

so excited to play it..

just some questions.. would there be mod support? or some mod kit?
or workshop in steam?

was wondering how modders would be able to add ship hulls.
the possibilities..
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: mod support

Post by zgrssd »

There is mod support. So much so, people already modded it in the beta.

There will be no steam workshop support at release. However they seemed generally open to the idea.
rmse17
Posts: 15
Joined: Sat Dec 13, 2014 11:38 pm

Re: mod support

Post by rmse17 »

Please not steam workshop - I think that would prevent non-steam game owners from using the mods and would fragment community or force mods to be in multiple places (split brain).
StormingKiwi
Posts: 336
Joined: Thu Feb 11, 2021 6:35 am

Re: mod support

Post by StormingKiwi »

The community is already fragmented across Steam, Reddit, Discord, these forums, etc.

and mods are already in multiple places.
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BTAxis
Posts: 730
Joined: Tue Jun 04, 2013 5:04 pm

Re: mod support

Post by BTAxis »

I don't know if CodeForce plan on adding Steam Workshop support, but regardless of that, I think the prospect of having mods available in multiple places is not a good reason not to have Workshop support. The Workshop is just too convenient for Steam users to pass up.

Of course, the Workshop can't be the only modding infrastructure, because all players should have access to mods.
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