Loss Penalty Detail

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Monash
Posts: 7
Joined: Mon Sep 04, 2017 6:49 am
Location: New South Wales

Loss Penalty Detail

Post by Monash »

I am hoping someone in the TOAW may be help with a victory calibration problem a small group of us are having with a modification to an existing scenario?

Specifically: we are wanting scenario victory to be determined by two things,

1. Geographic dimension (VP hexes)
2. So long as one side's loss penalty is below a certain level (on a sliding scale)

We have no problem with the VP's, but literally no overview of how to calibrate the Loss Penalty function as desired.

If you happen to have deep insights into this, could you please reply. We would be very grateful!

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golden delicious
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Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Loss Penalty Detail

Post by golden delicious »

I'm not sure if it's exactly what you're after, but I have a mechanism in my Poland 39 scenario which means that the Polish player can lose a big chunk of his army without penalty, but suffers a severe penalty once losses go over a certain level (i.e. it's understood you'll lose a lot, but losing everything is bad)

The way this works is that the Polish player starts the game with a number of units in an off-map area (with distance hexes to prevent attacks) which have 1/100 (or something) of an artillery piece that's not used by any of the other units. I used artillery because it has a high AP factor and it's the AP factor which is used for calculating loss penalty. The Polish player also starts with enough equipment in replacements to rapidly fill all these units to full. They also have minimum proficiency, supply, readiness and formation supply level, to prevent the icon numbers getting huge and skewing the rest of the OOB.

In the scenario, these units receiving their new equipment effectively cancels out the loss of equipment of the "real" units on the main map. If you calibrate the amount of added equipment correctly, you can keep the loss penalty at zero up until a certain level of losses, when it will rise normally. In Poland, I additionally gave the player a high loss intolerance, so that losses over the threshold will cause a very high loss penalty.

Hopefully that all makes sense.

N.B. this thread probably belongs on the scenario design forum
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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Monash
Posts: 7
Joined: Mon Sep 04, 2017 6:49 am
Location: New South Wales

Re: Loss Penalty Detail

Post by Monash »

Hi GD,
I received your reply (into my Monash e-mail), and fully understand the timezone is an issue.
Would you be available say, Sunday morning UK for a Zoom??
If yes I will tee up all arrangements, and have a simple summary of what we are hoping to achieve.
KInd regards
Ross
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golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

Re: Loss Penalty Detail

Post by golden delicious »

PMs seem to be working again so replied back that way
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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