[1.0.1.8] So umm... are Colony Revenue and Pops like... ultra bugged?

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molkemon
Posts: 13
Joined: Mon Jul 06, 2020 10:03 pm

[1.0.1.8] So umm... are Colony Revenue and Pops like... ultra bugged?

Post by molkemon »

Hello,

around 80 years in my current Human playthrough I decided to take a good look at all the numbers and how they work and they kinda... don't? I am so confused...

Image

So Max pop says 11b+ but i have 7b and its maxed out, no more growth (red circles).

Also, how is this planet generating so little revenue? like the base revenue, 58k... It does not make sense at all
According to Galactopedia the formula for Colony Revenue is Pop x Development but that clearly cannot be true at all.
Later down it also says that pops above 50% of max generate only half revenue, but even if I assume that half of the 7B generate half the revenue, the math still doesn't check out.

I spent almost an hour in Excel and no matter what I couldn't get it to work at all with any of my planets. It's basically a semi-random number lol.

Also, this might not be a bug per se, but Corruption is wayyyy overtuned, it's bonkers. This is with T3 gov building and some artefact reducing corruption and also Republic and it's still 30% on planets that are full. Crazy.


For comparision, here is another colony with Zenox instead of Humans, population iis only slightly higher while dev is basically identical, but revenue is over 5 times higher?!
Image

The only major difference between the colonies aside from race is the suitability. Memban has only 21 (for Humans) and Isseun has 51 (for Zenox). So I guess suitabilty somehow directly affects revenue? It would be really nice to know how the formula works though....



Also let's look at this colony:

Image

Why do I pay more than the base 1000 support costs here?
-population is 1795m out of 7642m max, so it is clearly more than 100m and less than half (allthough maybe it is lying again like with my other "full" colonies that aren't really full, but I doubt that even then the 1795 would be more than the "real" half.
-Suitabilty is above 20 (after terraforming it)
-There are only 100% assimilated humans on the planet

So why do I pay 3k support costs? A mystery...


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hadberz
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Re: [1.0.1.8] So umm... are Colony Revenue and Pops like... ultra bugged?

Post by hadberz »

So I guess suitabilty somehow directly affects revenue?
Yes, its very important for revenue. The Zeno colonies have a 53 and 51 suitability (this is very good for income). The Memban 2 colony is above the 50% pop so will have added support costs and being so low in suitability it going to be tough. :) I would not colonize anything less than the minimum suitability for the race unless the planet was needed for some other reason besides income. The formula listed is not a one for one on income, so it won't add up. :) (no clue what the actual formula is).

Edit: I mean don't colonize anything right on the line with suitability. The higher the better.
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zgrssd
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Joined: Tue Jun 09, 2020 1:02 pm

Re: [1.0.1.8] So umm... are Colony Revenue and Pops like... ultra bugged?

Post by zgrssd »

The issues might be one of relative habitability.

7036M is the maximum for Human population.
But what if there is room left for other species too?

Max Pop / Size gives me a 1.9079
So either there is a species with that much Suitability (90) on the world. Or this is simply a theoretical maximum to calculate when the increased support costs should apply.
baldamundo
Posts: 85
Joined: Sun Mar 13, 2022 4:58 am

Re: [1.0.1.8] So umm... are Colony Revenue and Pops like... ultra bugged?

Post by baldamundo »

Yeah, the game desperately needs more detailed/dynamic tooltips for the planet view. There's clearly a lot of factors going into the calculation that are pretty opaque to the player, so the results end up looking basically random.
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