[1.0.1.9] Broken story events + inifinite popups

Moderator: MOD_DW2

Post Reply
painhammer
Posts: 6
Joined: Mon Aug 13, 2012 5:00 pm

[1.0.1.9] Broken story events + inifinite popups

Post by painhammer »

Some story events are skipping the choice stage and going straight to result. Some are going into an infinite popup. Options to investigate ruins, etc., pop up again after clicking "investigate."

Examples:
  • Prime Research Station skipping the blast vs. hack message and going into an infinite popup based on the "hack" option.
  • Ghost Fleet skips pay vs. reject option and skips straight to rejection result and demand for protection money.
User avatar
Erik Rutins
Posts: 39783
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

Re: [1.0.1.9] Broken story events + inifinite popups

Post by Erik Rutins »

What are your various Exploration policy settings set to?
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
painhammer
Posts: 6
Joined: Mon Aug 13, 2012 5:00 pm

Re: [1.0.1.9] Broken story events + inifinite popups

Post by painhammer »

Thanks for the response, Eric. Policies are as follows:

Send Survey Team when --> Hidden Items Present Or Colonizable Or Populated
Investigate Ruins when --> Prompt
Investigate Abandoned Ships when --> Prompt

Screenshot of the infinite popups is attached. Note that the first popup is "Security Activated!" with no starting prompt, then it goes to "<zzt> Code Accepted" and I immediately get control of the station.
Attachments
Capture.PNG
Capture.PNG (487.63 KiB) Viewed 522 times
painhammer
Posts: 6
Joined: Mon Aug 13, 2012 5:00 pm

Re: [1.0.1.9] Broken story events + inifinite popups

Post by painhammer »

The compressed save file is still too large to attach here, so instead here is a google drive link to the file:

https://drive.google.com/file/d/1quru-e ... sp=sharing

The save is from a few days before the infinite popups kick in.

EDIT: and attached is a save from another game, shortly before the ghost fleet event. Instead of getting infinite popups this one just skips the initial event. I've reloaded it several times and the outcome of the event (pay to absorb the Ghost Fleet or deny and treat them as an ordinary pirate faction) appears to be selected at random.

EDIT 2: I reinstalled the game and the problem went away.
Attachments
Autosave4.7z
(4.15 MiB) Downloaded 19 times
Post Reply

Return to “Distant Worlds 2: Tech Support”