Population Managment and Colony automation issues

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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shockk
Posts: 11
Joined: Sun Apr 26, 2020 11:06 am

Population Managment and Colony automation issues

Post by shockk »

There seems to be major issues with the population control. As far as i can tell there is no way to manually move population so when it screws up there no way to fix it. Even worse it is probably crippling the AI.

First the colony ship management is a bit broken. If something causes a planet to not be possible to colonize it re-calcs all the colony ships (for example a system bouncing into and out of an empires control). However when it does this, it doesn't take into account the population loaded. It will sent a human colony ship to a volcanic world which will be -20, and send the population meant for the volcanic to the nice green forest and be at +5. Now your stuck with 2 terrible terrible planets draining your econ. Also to top it all off, when it re-calcs the colony ships it effects the ships under manual control...

So what are your options? Well there is no way to abandon the system, or to clear the pop. So we have to relay on the migration system. Ok, that volcanic planet with the humans, ill set them to resettle, and ill wait for one of the volcanic races to move in. Well its been 20-50 years, and no race has move in, and the human pop is at 33m. They seem to migrate out at just the pop growth rate. At this rate ill be stuck with a -5k income planet for the rest of the game. No way to fix it, and no way to get rid of it.

Also seems there no way to automate the migration settings of every planet. I don't want races migrating to planets they don't have +20 on. In fact i would only ever want the best race to settle there and no one else. However this means every planet to need to go though and micro manage every races option. It seems like there only one correction answer here, so why does the game have races unfit to live on the planet migrate to it?

Side note, seems like all planets not with your main race have a flat -1000 support cost, but its not in any of the descriptions. Would be nice if we knew the formulas for support cost and corruptions as they are rather poorly explained with clearly missing info

If anyone knows a way to manually control it id love to hear it.
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