Admiral/General/Scientists Traits

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sundevil9
Posts: 1
Joined: Thu Mar 17, 2022 9:57 pm

Admiral/General/Scientists Traits

Post by sundevil9 »

HI All, I was hoping someone could help me avoid negative traits on my generals, admirals, and scientists. Every admiral(4) and general(5) has the drunk trait and my all scientists(4) are addicts. Apparently the situation in my empire appears bleak... Thanks-J
OrnluWolfjarl
Posts: 341
Joined: Fri Oct 20, 2017 8:36 pm

Re: Admiral/General/Scientists Traits

Post by OrnluWolfjarl »

Characters gain skills and traits through things they are doing or are happening in your empire.

I can't guarantee it'll work (due to confirmation bias), but it seems having characters doing things they are supposed to do helps to avoid overall negative traits like Lazy, Addict, Drunk, etc.

Also I think that when they level up a skill, they roll to get a new trait, and it's more likely it'll be positive than normal.

Look at their skills and have them be involved in things that have to do with their skills (e.g. if a Scientist is doing research on a field they have a related skill, then they will likely gain a positive trait when their skill levels up).

So give Scientists a chance to research their fields, have Generals on planets training units, have your Admirals move around and fight monsters with their fleets, put the Ambassadors on foreign worlds, and once in a while send your spies on active missions (instead of Counter-Intelligence).

The maximum number of traits any character can have is 4, so if they get 4 good or not-annoying traits, then your character is safe from getting a bad trait.

Note: This is also how characters gain new skills. Especially for scientists, they will consistently gain their first 3 skills (if they start with 0) in the next 3 research fields you'll research.
Bloodly
Posts: 112
Joined: Wed Apr 14, 2010 4:20 am

Re: Admiral/General/Scientists Traits

Post by Bloodly »

You know, this raises another question. The planetary admin chain comes with a mod to 'Leader quality'. What exactly is it doing?
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Emperor0Akim
Posts: 295
Joined: Tue Apr 19, 2016 2:12 pm
Location: Germany

Re: Admiral/General/Scientists Traits

Post by Emperor0Akim »

OrnluWolfjarl wrote: Fri Mar 18, 2022 3:36 pm Characters gain skills and traits through things they are doing or are happening in your empire.

I can't guarantee it'll work (due to confirmation bias), but it seems having characters doing things they are supposed to do helps to avoid overall negative traits like Lazy, Addict, Drunk, etc.

Especially hard for early generals, hanging around your homeworld with the basic garrison.
I actually tend to recruit and dismiss a bunch of troops, just to keep my general busy.
Bloodly wrote: Fri Mar 18, 2022 4:37 pm You know, this raises another question. The planetary admin chain comes with a mod to 'Leader quality'. What exactly is it doing?
Bumping the post, because I was wondering this myself.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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